Due to the nature of their club, the members had to find a way to make it an official club without their funds being in jeopardy. To do this, they study the occult in disguise of studying culture and their religion/beliefs while they shenanigan around "haunted" locations to find different knowledge of the dark arts. Most members are chunnibyo in personality but when around the school, there are those who can camouflage their odd personalities. Thanks to this, the club members are not taken seriously and their popularity is one of the lower tier.
Occult Club
+1 Intelligence
+2 Wisdom
+ Silent Speech
You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
+ "I'm Used to It"
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
+ Starting Out
You know the Minor illusion cantrip.
Archery Club
+2 Wisdom
+Take the Sharpshooter Feat
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
• Your ranged weapons ignore half cover and three-quarters cover.
• Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
+Proficient With Shortbows, Longbows, Crossbows, Darts, and Guns
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | minor illusion |
Suggested Characteristics
1. I am not sociable because people think my interests are weird, so I try to put up a front in public.