A lost order where users were able to connect to spirits both for combat and knowledge. Some know of it while others do not even know it exists. Those who do know of the order are unsure if it was a cult or some kind of the religion. The biggest mystery to the order though; how has it survived and why was it lost for so long?
Learning of the Order
Those who learned of the order have found the person was taught from family, self taught, or by another person like a master. It also seems that depending how they are taught, what they belive in and what the order truly believes in are different from person to person
- Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
- Languages: Choose one language of your choice to learn.
- Equipment: Player is given 50 gold to spend for starting equipment. Any remaining money is not carried over to the player is considered lost.
When you learn the order, a spirit attached themselves to you. These spirits may or may not like you and will speak with you if they choose to. Whatever knowledge they know, is up to them to share.
| d6 | Spirit Avatar |
|---|---|
| 1 | Humanoid; A humanoid race such as human, elf, or even orc is your spirit avatar. |
| 2 | Animal; A small creature animal of your choice that is able to speak common to you. |
| 3 | Unknown; The form of the spirit is always changing, giving no true shape of who or what they are. |
| 4 | Demon; A minor demon who is always whispering into your ear of evil. |
| 5 | Angel; An angel who is always looking over you, judging your actions. |
| 6 | Yourself; Some how it is a spirit of you with ever changing knowledge that seems to changed based on your actions. |
A spirit came upon you one day and put a curse on you. The curse gave you knowledge of the order, burning it into your mind. It is unknown who this spirit is and why the spirit did this.
Suggested Characteristics
You are aware the world has spirits wondering around. These spirits can hold great knowledge and be considered friend. On the other side of the coin though, these spirits can be dangerous and making them an enemy might not end well.
| d4 | Personality Trait |
|---|---|
| 1 | Spirits are our friends so we need to help them out. |
| 2 | I live for the thrill of meeting a new spirit. |
| 3 | I'll do whatever it takes to have people understand spirits. |
| 4 | I trust the living over the dead. |
| d4 | Ideal |
|---|---|
| 1 | A spirit is still here for a reason and it's my duty to learn it. |
| 2 | We can learn from the past and prevent the same mistake we have done before if we listen to the story of the spirits. |
| 3 | A spirit can give me knowledge of anything I want and I will use that knowledge to my advantage. |
| 4 | Some day a spirit could turn on us and must treat them as a threat at all times. |
| d4 | Bond |
|---|---|
| 1 | I have a growing friendship with my Spirit Avatar, they come first. |
| 2 | Spirits and the living are no different, they will be treated as the same. |
| 3 | I will do whatever it takes to calm a spirit to pass over. |
| 4 | I will defend the order and what it means to me no matter what. |
| d4 | Flaw |
|---|---|
| 1 | Children spirits scare me and will avoid them at all costs. |
| 2 | Spirits can never lie so I belive them all the time. |
| 3 | I will mistaken someone as living as a spirit and a spirit as someone who is alive. |
| 4 | Since I am so connected to spirits, I can walk through walls and fly. |
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