You are an experienced Bounty Hunter with ties to a Bounty Hunting guild. You have experience in hunting down criminals and/or other vagabonds who have escaped the clutches of the law, and have access to a contact who keeps you abreast of the latest bounties within your guild.
- Skill Proficiencies: Survival, Stealth
- Tool Proficiencies: One type of gaming set, thieves’ tools
- Languages: You learn one extra common language of your choice.
- Equipment: A crowbar, a set of dark common clothes including a hooded cloak, a small notebook in which you keep the details of your bounties and a pouch containing 15 gp
Feature: Guild Contact
You have a reliable and trustworthy contact who acts as your liaison to your Bounty Hunting guild. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. At the DM'S discretion they may sometimes send you information about new bounties for you to take on.
Suggested Characteristics
Bounty Hunters might seem like villains on the surface, and a few of them are villainous to the core. But many have a few more likeable characteristics. There might be honour among those in the same guild, but they rarely show any respect for law or authority.
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Personality Trait |
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1
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I always have a plan for what to do when things go wrong.
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2
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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3
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The first thing I do in a new place is note possible hiding places for on the run bounties.
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4
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I often form temporary alliances of convenience in order to get the job done.
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5
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
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I don’t pay attention to the risks in a situation. Never tell me the odds.
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7
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The best way to get me to do something is to tell me I can’t do it.
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8
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I blow up at the slightest insult.
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| d6 |
Ideal |
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1
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Honour. I won't take another hunter's bounty. (Lawful)
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2
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Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
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3
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Protection. By claiming bounties I protect the innocent from those who would do them harm. (Good)
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4
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Greed. I will do whatever it takes to become wealthy. (Evil)
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5
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Guild. I’m loyal to my Guild, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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6
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Justice. I have no mercy for those who have broken the law. (Lawful)
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| d6 |
Bond |
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1
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I’m trying to pay off an old debt I owe to a generous benefactor.
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2
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My ill-gotten gains go to support my family.
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3
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Something important was taken from me, and I aim to steal it back.
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4
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I am training so that one day I can get revenge on the one who wronged me.
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5
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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6
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Someone I loved died because of a mistake I made. That will never happen again.
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| d6 |
Flaw |
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1
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For the right price, I'll do almost anything.
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2
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When faced with a choice between money and my friends, I usually choose the money.
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3
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If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
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4
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I have no mercy for those with bounties in their heads, assuming the worst of everyone.
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5
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I turn tail and run when things look bad.
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6
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An innocent person is in prison for a crime that I committed. I’m okay with that.
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