
You strive to make the best food that the Shackles have ever seen. You’re always on the lookout for good, new ingredients to use to add some new flavor to your food.
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: Cook's utensils
- Languages: One of your choice by any civilized race
- Equipment: Fishing tackle, Cook's Utensils, Herbalism Kit, a set of traveler's clothes, and a belt pouch containing 10 gp
You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
Suggested Characteristics
Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood.
d8 | Personality Trait |
---|---|
1 | I am unmoved by the wrath of nature. |
2 | My friends are my crew; we sink or float together. |
3 | I need long stretches of quiet to clear my head. |
4 | Rich folk don't know the satisfaction of hard work. |
5 | I laugh heartily, feel deeply, and fear nothing. |
6 | I work hard; nature offers no handouts. |
7 | I dislike bargaining; state your price and mean it. |
8 | Luck favors me, and I take risks others might not. |
d6 | Ideal |
---|---|
1 | Camaraderie. Good people make even the longest voyage bearable. (Good) |
2 | Luck. Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful) |
3 | Daring. The richest bounty goes to those who risk everything. (Chaotic) |
4 | Plunder. Take all that you can and leave nothing for the scavengers. (Evil) |
5 | Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) |
6 | Hard Work. No wave can move a soul hard at work. (Any) |
d6 | Bond |
---|---|
1 | I lost something important in the deep sea, and I intend to find it. |
2 | Someone else's greed destroyed my livelihood, and I will be compensated. |
3 | I will fish the many famous waters of this land. |
4 | The gods saved me during a terrible storm, and I will honor their gift. |
5 | My destiny awaits me at the bottom of a particular pond in the Feywild. |
6 | I must repay my village's debt. |
d6 | Flaw |
---|---|
1 | I am judgmental, especially of those I deem homebodies or otherwise lazy. |
2 | I become depressed and anxious if I'm away from the sea too long. |
3 | I have lived a hard life and find it difficult to empathize with others. |
4 | I am inclined to tell long-winded stories at inopportune times. |
5 | I work hard, but I play harder. |
6 | I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits. |
You are able to earn a comfortable living for free during your downtime, by working as a cook. In addition, you are able to feed your adventuring companions modest meals each day for free, unless the DM discerns that you are in a barren place devoid of anything edible for miles, such as a desert or dungeon. You are also able to use your talents to arrange meetings with anyone interested in a free meal. By offering to a cook a free meal for someone who would appreciate it, you are able to have audience with them over that meal, or they may otherwise simply owe you a small favor.

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