By means and forces unknown, you were raised in the wilds away from civilization. Either by luck, pity, or a greater unseen power, you were tended to and taught the ways of the wild by bestial guardians.
- Skill Proficiencies: Determined by the skill block of your bestial guardians, as agreed upon by your DM.
e.g. Wolf - Perception, Stealth
- Tool Proficiencies: None
- Languages: Having been raised not by your own kind, you lose all Languages provided by your Race. You are able to effectively communicate with beasts similar to that of your bestial guardians, as well as having Advantage on all Animal Handling checks with fauna of the terrain type you grew up in.
- Equipment: None
When an ally is within 5ft of a target, you have Advantage on melee attacks against that target
When unarmored, your AC is equal to 10 + your Dexterity modifier + half of your Constitution + Wisdom modifiers (rounded down)
Suggested Characteristics
Social norms and customs are utterly foreign to you. Perhaps you are curious and seek to learn as much as possible about everything around you, perhaps you feel overwhelmed by the crowding and commotion of a cityscape - your naïveté can manifest itself in any number ways.
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