
Without reliable methods of communication in the wastes, the truth is a valuable commodity, and Tall Tales are counterfeiters. A lone man fighting off half a dozen shamblers at once, a brave tiefling rescuing a child from the maw of a snalget, or a half elf tapping into their ancestral powers to vaporize their foes. It doesn't matter what the lie is, there’s no one to call you out on it, and people will buy you a drink to hear the story one more time.
- Skill Proficiencies: Deception, Performance.
- Tool Proficiencies: One set of gaming pieces
- Equipment: a clean traveler's outfit, a gaming set you are proficient with, and a pich containing 45 sp.
Over the years you’ve told your story so many times that it has become like a truth in your mind. Magic that would cause you to reveal things you would not divulge normally (such as suggestion) has no effect on you, and your story is considered true while in the effects of a Zone of Truth spell.
Suggested Characteristics
Clever
