You are the gatekeeper of the prime material, you fight the many creatures of the prime material realm protecting the world. You are a skilled fighter who doesn't have a problem with slaying the greatest of beast. Your job is of great importance keeping the apocalypse & doom that lays past the "gates" at bay such as the supposedly horrible & terrifying tarrasque, you seem to find that as nothing but hogwash as you have slayed the beast many times. In your eyes you are the protector of the world thus you are correct, you are viewed in that sort of manner. Along with all that your old job has paided you handsomly.
- Skill Proficiencies: History, intimidation, and (persuasion. "DM's discretion")
- Tool Proficiencies: One gaming set Of your choice
- Languages: You have manifested the ability to speak with and understand creatures from the prime material realm
- Equipment: Fine cloths, one gaming set of your choice, tarrasque scale, some "bling bling" Of your choice, & your lofty sack containing 250gp
Due to the amount of huge terrifying creatures you used to fight on the daily with ease nothing really phases you anymore. You now gain advantage on all saving throws against being frightened
Suggested Characteristics
1. GOOD GUY: you are a whole hearted fellow and will do anything to protect your ally's as they are more valuable than yourself.
2. DEPRESSION KINDA: you have seen about everything and thus you don't really have more than one emotion. Life for you kinda sucks which is quite odd since you lived an adventure's dream.
3. GREEDY BASTARD: you've grown so accustomed to have riches and for being payed for anything you do that it has turned you into a greedy "goblin". You will really only do anything for some "shiny".
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