You come from a humble social rank, entertaining the town you were born in. If you wanted
- Skill Proficiencies: Animal Handling, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.
d6 |
Defining Event |
1
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I kept spirits high during a natural disaster.
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2
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I dontate my money to buying what the poor need.
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3
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A Lord gave to his citizens after I made him laugh for the first time in years.
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4
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I distracted an invadeing orc party long enough for the army to come and take them away.
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5
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I won my kingdom's funny contest.
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6
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I've saved people from killing themselves with stupid jokes.
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Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.
d8 |
Personality Trait |
1
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I judge people by their actions, not their words.
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2
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If someone is in the dumps, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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I misuse long words in an attempt to mimic smarter people.
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8
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I get bored easily. When am I going to get on with my destiny?
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d6 |
Ideal |
1
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Gladfulness. There should be no sadness in a life that's so short. (Good)
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2
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Fairness. I may entertain the masses, but I won't break the law to do so. (Lawful)
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3
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Freedom. I'll do pretty much anything to make people smile. (Chaotic)
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4
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Vandalism. If I really need to, I'll break some things to entertain people. (Evil)
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5
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Encouraging. I'll pretend to be someone I'm not if it'll make a laugh happen. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from trying to make people happy. (Any)
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d6 |
Bond |
1
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I had a family, but they were killed. I won't allow anyone to experience that if I can help it.
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2
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I love the town that I came from. I'll help them out when I can.
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3
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A rich snobby man beat me up for making a joke about rich people. I still joke about it to this day, but cautiously.
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4
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My tools are symbols of my past life entertaining people, and I carry them so that I will never forget my roots.
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5
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There are people out there that are sad beyone belief. I hope to be their first ray of sun.
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6
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I wish my childhood sweetheart had come with me to cheer people up.
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d6 |
Flaw |
1
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The tyrant who rules my land will stop at nothing to see me killed because of a joke I made about him.
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2
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I’m convinced of my ability to make people happy, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for children. Their entertained faces are the best!
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5
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Secretly, I believe that I'm actually not affecting anyone, even if they tell me directly that they are changed.
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6
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I am a little too trusting of my allies.
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