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You come from a humble social rank, entertaining the town you were born in. If you wanted

 
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
 
Defining Event

You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.

d6 Defining Event
1 I kept spirits high during a natural disaster.
2 I dontate my money to buying what the poor need.
3 A Lord gave to his citizens after I made him laugh for the first time in years.
4 I distracted an invadeing orc party long enough for the army to come and take them away.
5 I won my kingdom's funny contest.
6 I've saved people from killing themselves with stupid jokes.
 
Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

 
Suggested Characteristics

A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.

d8 Personality Trait
1 I judge people by their actions, not their words.
2 If someone is in the dumps, I’m always ready to lend help.
3 When I set my mind to something, I follow through no matter what gets in my way.
4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5 I’m confident in my own abilities and do what I can to instill confidence in others.
6 Thinking is for other people. I prefer action.
7 I misuse long words in an attempt to mimic smarter people.
8 I get bored easily. When am I going to get on with my destiny?
d6 Ideal
1 Gladfulness. There should be no sadness in a life that's so short. (Good)
2 Fairness. I may entertain the masses, but I won't break the law to do so. (Lawful)
3 Freedom. I'll do pretty much anything to make people smile. (Chaotic)
4 Vandalism. If I really need to, I'll break some things to entertain people. (Evil)
5 Encouraging. I'll pretend to be someone I'm not if it'll make a laugh happen. (Neutral)
6 Destiny. Nothing and no one can steer me away from trying to make people happy. (Any)
d6 Bond
1 I had a family, but they were killed. I won't allow anyone to experience that if I can help it.
2 I love the town that I came from. I'll help them out when I can.
3 A rich snobby man beat me up for making a joke about rich people. I still joke about it to this day, but cautiously.
4 My tools are symbols of my past life entertaining people, and I carry them so that I will never forget my roots.
5 There are people out there that are sad beyone belief. I hope to be their first ray of sun.
6 I wish my childhood sweetheart had come with me to cheer people up.
d6 Flaw
1 The tyrant who rules my land will stop at nothing to see me killed because of a joke I made about him.
2 I’m convinced of my ability to make people happy, and blind to my shortcomings and the risk of failure.
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I have a weakness for children. Their entertained faces are the best!
5 Secretly, I believe that I'm actually not affecting anyone, even if they tell me directly that they are changed.
6 I am a little too trusting of my allies.
 
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