Runesmith Image

You are the inheritor of a little-known and wildly powerful line of smiths gifted with the understanding of magical symbols known as runes. By applying these runes to objects through hours of focused carving and magic-imbuing rituals, you can create short term enchantments that can be combined to create powerful effects. Your runes are kept in a solid, leather-bound journal whose pages are made of the skin of slain monsters. While you have access to over around two dozen runes, you have found that you're only able to use those that you yourself have discovered in the world. 

 
 
Feature: Runecarver

Once you understand a rune, you can recreate it on a surface of your choice, whether that be a weapon, an amulet, or a wall. When you carve a rune, its magical potential lies dormant until you use an action or bonus action to activate its power, after which time it lasts for a number of hours equal to your proficiency bonus. A rune carved on a surface or worn item can have a continuous effect, however, for runes carved into weapons, you must use a bonus action to activate the rune with your attack. Carved runes can be overlapped, however, they must be the same level in order for them to have any effect. A rune takes four hours to carve and the mental and magical energy depleted in making it is not regained for 1d10 days after the carving is completed. 

 
Suggested Characteristics

(blank)

d8 Personality Trait
1 I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
2 I’m a snob who looks down on those who can’t appreciate fine art.
3 I always want to know how things work and what makes people tick.
4 I’m full of witty aphorisms and have a proverb for every occasion.
5 I’m rude to people who lack my commitment to hard work and fair play.
6 I like to talk at length about my profession.
7 I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
8 I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
d6 Ideal
1 Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2 Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4 Greed. I’m only in it for the money. (Evil)
5 People. I’m committed to the people I care about, not to ideals. (Neutral)
6 Aspiration. I work hard to be the best there is at my craft. (Any)
d6 Bond
1 The workshop where I learned my trade is the most important place in the world to me.
2 I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
3 I owe my guild a great debt for forging me into the person I am today.
4 I pursue wealth to secure someone’s love.
5 One day I will return to my guild and prove that I am the greatest artisan of them all.
6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6 Flaw
1 I’ll do anything to get my hands on something rare or priceless.
2 I’m quick to assume that someone is trying to cheat me.
3 No one must ever learn that I once stole money from guild coffers.
4 I’m never satisfied with what I have — I always want more.
5 I would kill to acquire a noble title.
6 I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
 
Runesmith Image