Wanderer Image

A lonely wizard walks down a winding road, reciting an ancient poem. A rogue casts an illusion, captivating the crowd then breaking into the closest house. A druid sits by a hotel entrance, begging for loose change. Wanderers are the nomads, beggars, and storytellers of the world. Wanderers are common people, with no home and little money who venture from town to town spreading news, stories, or displaying things. Wanderers usually travel alone, though they may have an animal companion or possibly an apprentice.

 
Skill Proficiencies: Pick two different skill proficiencies from Animal Handling, History, Performance, and Survival.
Languages: You know one other language, which you use the words from in your stories for more of an effect on your audience. Pick one language from Dwarvish, Elvish, Gnomish, Halfling
Equipment: You start with the following equipment: A Quarterstaff, Traveler’s Clothes, Half a bottle of Wine, and a money pouch containing 5gp.
 
Feature: Captivator

You have a second name that the people you meet call. When you enter a village, town, or city you can start a performance. A performance can be one of the following: telling a story, myth or legend, casting the Illusion cantrip, casting the Thaumaturgy cantrip, or displaying a trinket or animal. The DM chooses how many people come. After the performance is finished, everyone returns to what they where doing before. This doesn’t work the first time you enter a place.

 
Spell List

As a wanderer you know two cantrips that you can each cast once before a long rest. These are the Minor Illusion and the Thaumaturgy cantrips.

Spell Level Spells
Cantrip minor illusion, thaumaturgy
 
Suggested Characteristics

Pick two from each of the following lists.

d6 Personality Trait
1 The world is meant to be explored and its stories told.
2 I like to read and memorize poetry. Spreading it with others is the best part.
3 I have little of my own, so I must use whatever method I can to get more.
4 The promise of adventure has kept me moving for my entire life.
5 I use tricks and mischief to gain renown.
6 I tell people about myths and legends. Little do they know I've met them myself.
d6 Ideal
1 I teach others so they have a better life than me. (Good)
2 I like to have a story for every situation. (Neutral)
3 I trick my way into places and ruin whatever I can. (Evil)
4 Even those with no home are governed by rules. (Lawful)
5 No laws can control me, I rule myself. (Chaotic)
6 I'll walk these lands for as long as I'm still standing. (Any)
d6 Bond
1 Anyone who can share a story and a drink is good for me.
2 Many people love my stories but few love me.
3 My pet is my only real company.
4 I have many things I share with many people and anyone who takes the time to listen is good.
5 There’s many things I still want to know that few can teach me.
6 I need to find a true place to call home.
d6 Flaw
1 I have no real home and real friends.
2 I worry about the monsters I talk about. They constantly haunt my nightmares.
3 The first place I look for in a new place is a tavern.
4 I talk to myself a lot - some call me mad.
5 My family was taken by something and I don't know where they are.
6 I often feel lonely and sad when I'm by myself.
 
Wanderer Image

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