Born and raised by a Human blacksmith in a large homestead in a rainforest near an elven city. You grew up around nature, survived it and always had a felt a connection to its power. The elves of the near city seeing your competence and affection for nature and being your fathers offspring eventually excepted you. They taught you and you taught them the secrets of the great forest. When it was time and you were not quite old enough ran away with the elven army to fight invaders of the land. Fighting over a few years in the war through the ranks and sometimes falling back down them you are chosen as one of 10 of the generals guard. Your prowess in the fight was unmatched even for the elves which in the end became the reason for putting you in this position. After the war and returning home. You find your father had past away. He had heard of his child's accomplishments and he made you probably his greatest of works leaving it and the forge to you. Something stirred in you and the urge to leave became too much, you set out into the world with a piece of your father.
- Skill Proficiencies: Choose two from among [/Nature], [/Animal Handling], [/Investigation], [/Medicine], [/Insight], [/Perception], or [/Survival], [/Arcana]
- Tool Proficiencies: Blacksmithing tools
An explorers pack, a set of common clothes, and one special metal forged item.
- Languages: Elvish
You can speak to plants and animals
You can communicate and understand the feelings of animals and plants, you can command any animal or plant to aid you. They must succeed a Wisdom saving throw (WIS 20).
Spell List
| Spell Level | Spells |
|---|---|
| 2nd | spike growth |
Suggested Characteristics
I don't know who I truly am I will discover it along the journey
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/24/2021 7:29:44 PM
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2
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1
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1.0
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Coming Soon
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