
You spent your years in service to a Deity, aiding in furthering their agenda. You travelled to the places no one else would go, to attempt the feats no one else would attempt, or the things that they could not attempt for one reason or another, be in potential political ruin, personal fear, or simply not having the experience and knowledge as to how to do so.
You may have been serving the Priesthood of Bahamut, pursuing justice, and morality. Or you may have been serving a corrupt Priest, in his attempt to corrupt and manipulate the masses by ensnaring the senses, and providing the fuel for a dependency upon being saved in the darkest of hours.
It matters not, for you did what you believed to be righteous and just, as an Agent of The Divine.
- Skill Proficiencies: Choose three skills: Arcana, Deception, Intimidation, Persuasion, or Religion
- Tool Proficiencies: Choose one tool kit: Disguise Kit, Forgery Kit, Poisoners Kit, or Thieves Tools
- Languages: You speak Common and Celestial
- Equipment: You will start with a Holy Symbol, a Prayerbook, a set of Fine Clothes, and a pouch containing 20gp.
You have a contact in within the church, who acts as a liaison and information hub for you. You know those who can send and receive information for you, even over great distances, but for the information you seek on locating targets, their threat levels, and possible handy pieces of true sight, as well as information on locating your liaison in other cities, church branches, or continents, you know who to go to. Your liaison can also give you information on where a fellow agent can most effectively shop for the tools needed for the job, if you do not already have them.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. Whether or not there is, or is not honor... there is Faith in your Diety

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