You are a lone adventurer, for many years past you have traveled along throughout the world defeating monsters and having as least human contact as possible, your family is long since gone and you seek a meaning in your life. You know that your adventures could be endless with others, but you have trouble accustoming to their presence.
P.S I couldn't figure out how to change the picture so just ignore it.
- Skill Proficiencies: [Tooltip Not Found], Stealth
- Tool Proficiencies: One type of gaming set, Calligraphers Equipment
- Languages: I know languages such as Elvish, Common, Dwarfish, Draconic and Celestial
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
When taking poison damage in a wild setting you can stop all of the damage by finding certain plants. Can perform 1 per short rest.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
| d4 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | I would rather make a new enemy than a new friend |
| 4 | I am incredibly slow to trust. Those who seem the friendliest are usually the biggest threat |
| d4 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | People. I’m loyal to my friends (when I do make them), not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 4 | Serenity No-one around and a full pack of supplies and a nice journey ahead |
| d1 | Bond |
|---|---|
| 1 | Animals that are outcast or hurt will be my priority over everything else |
| d2 | Flaw |
|---|---|
| 1 | Some people get hurt feelings when I'm cold and distant |
| 2 | I'm stubborn to change a plan if its been decided on, even if the circumstances have changed. |
Contacts
The Loner has no contacts whatsoever and doesn't want them.
A wanderer is a person who never settles down in a spot always looking to fulfil their dreams of being a hero.
Determination
you will get an extra burst of speed, strength and dexterity. +1 speed, strength and dexterity.
-
View User Profile
-
Send Message
Posted Jan 3, 2022Hi, this is my first creation so don't judge to harshly, if there's a spelling mistake just tell me :)