Merchant Image

A rogue sells a package of antique poisons to a stranger in an alleyway. A cleric gives incense from their faith to street urchins. A barbarian sells an ancient axe, belonging to a rival clan. These are the lives of Merchants, the tradespeople, salesman, and swindlers of the world. Merchants sell what they can find, always trying to get the upper hand over their peers. They often have a way to carry their supplies around, be it a cart, donkey, or servants. Merchants usually move around a lot, few stay in one place, but most have a proper home. Merchants are commonly above normal folk, but in some societies there are the lowest because of there greed.

 

 
Skill Proficiencies: Pick two different skill proficiencies from InvestigationDeception, and Persuasion.
Languages: You know one other language, that you learnt whilst doing extensive trading with that race. Pick one language from DraconicDwarvish, Elvish, Gnomish, Halfling, or Orc.
Equipment: You start with the following equipment: A Records Book, a Bottle of ink with an Ink penrare item you kept, and 15gp.
 
Goods-carrying Method

Roll 1d6 on this table to determine how you usually transport your goods around. It is up to you and your DM to decide if you start with your method. This table is only optional.

d6 Goods-carrying Method
1 A donkey or mule.
2 A horse.
3 A horse and cart.
4 A slave.
5 A servant.
6 Roll twice, ignoring any times you roll a 6.
 
Feature: Negotiator

Due to your experience in negotiating with other salespeople, you have the ability to lower prices given to you by them. You can do so by rolling a persuasion or deception check against their wisdom check, with advantage. If you succeed, roll 1d4 for each 10gp the item costs. Minus the total from the price. If you fail, you can barter with the salesperson instead. You can do so by rolling a persuasion or deception (the opposite of what you did the first time) against their wisdom check. If you succeed, they find a job for you do to do that will make them lower the price by 1/4.

 
Suggested Characteristics

Pick two from each of the following lists.

d6 Personality Trait
1 A deal is a deal, you can't get out of it.
2 Wits are what get you through life.
3 I'm happy to teach others the art of the deal.
4 Business is business.
5 I take the worst jobs - the one few try and fewer complete.
6 Thieves are the worst people, hurting merchants everywhere.
d6 Ideal
1 Money is the source of power.
2 I have to provide for others.
3 I take the riskiest jobs - the offer the best reward.
4 Being a merchant is more than just earning money.
5 You must not breach contract.
6 It doesn't matter how I do my job, as long as it is done.
d6 Bond
1 Other merchants are fun to barter with.
2 Anyone who can make a trip less tedious is someone I want around.
3 People of my guild are everywhere, and I know where to find them.
4 Few can out smart me.
5 I'm constantly looking for a business partner.
6 Merchants aren't always the best company, all they want to talk about is business.
d6 Flaw
1 I'm forever drawn to money.
2 I can never stop moving - it is my curse.
3 I have a tendency to bet my earnings.
4 I am forever in debt to the leader of my land.
5 I waste my money on liquor at the local tavern.
6 I have no home or family.
 
Merchant Image

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