You have been chosen by the outsider to use his mark. Why? Maybe because you interest him or maybe he wants you to jest for him. All the same he hand picked you to wield magics originating from the void of which he commands. You can use this magics for the good of people or for your own personal gain. Perhaps reach a goal which was once unreachable before.
- Skill Proficiencies: Athletics, Arcana
- Tool Proficiencies: Tinker's tools
- Languages: Two of your choice
- Equipment: A set of common clothes, thieves' tools, either a tattoo on you or an object with the mark of the Creed, and a belt pouch containing 10 gp
To be easily identifiable, the creed affixes a magical brand to all its active members. If this brand is seen, you are subject to some distrust by the general, common populace due to the creeds history of ruthless jobs and sell-out work ethic. Common folk are prone to disassociate with and avoid you. If something bad should occur in the town you currently are in, you may be one of the immediate suspects and people may go as far as to drive you out of town if they see fit. However, if your mark is shown to those high in power or working in illegal dealings, like an underworld, you may be very favored for the creed's job well-dones in this area of expertise. These possible patrons may be willing to provide you shelter and supplies, though possibly in exchange for favors.
Spell List
The mark provides spells that encourage creative thinking and use. Outsider's Creed spells focus on a variety of detrimental effects, with uses against undead as well as non-undead. They also are trained with spells which could augment their ability to do jobs like espionage as well as kill. It is common for the spells to also have a theme of domination.
| Spell Level | Spells |
|---|---|
| Cantrip | thaumaturgy, toll the dead |
| 1st | command, inflict wounds, unseen servant |
| 2nd | alter self, darkness, hold person, phantasmal force |
| 3rd | animate dead, fear |
| 4th | compulsion, greater invisibility |
| 5th | dominate person, geas, modify memory |
The outsider's mark isn't just a cool tattoo it is a symbol of power. For you, the spells on the Outsider's Creed Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Suggested Characteristics
One's marked by the outsider are usually those that have nothing to their name or have been betrayed lost everything. Those marked by the outsider can usually take care of themselves without the mark.
| d8 | Personality Trait |
|---|---|
| 1 | 1 I live everyday in fear. |
| 2 | 2 I will never run away from a challenge. |
| 3 | 3 I keep my head low and say nothing even in the presence of injustice. |
| 4 | 4 For the sake of those I care about, I will tolerate evil. |
| 5 | 5 When the going gets tough, I run. |
| 6 | 6 People say I have scary eyes. |
| 7 | 7 I don't talk to anyone because I can't trust them. |
| 8 | 8 Rather than talk, my face and actions makes my points for me. |
| d6 | Ideal |
|---|---|
| 1 | 1 Survival. This Creed is all I know. I'll fake it and make it. (Neutral) |
| 2 | 2 Revelry. It doesn't matter if it's evil. I feel good doing it. (Evil) |
| 3 | 3 Mercenary. There is money involved and that's all I need. (Chaotic) |
| 4 | 4 Zombie. I don't like to think or feel anyway. (Neutral) |
| 5 | 5 Fear. This name the Creed carries allows me to get away with a lot. (Chaotic) |
| 6 | 6 Freedom. I want to get out of this evil organization one day. (Good) |
| d6 | Bond |
|---|---|
| 1 | 1 There is someone else in the Creed who hasn't lost their mind. We're friends. |
| 2 | 2 I ran away from the Creed and now everyone is an enemy. |
| 3 | 3 I want to return to normalcy and feel love from another again. |
| 4 | 4 My comrades, even brainwashed, are my only family. |
| 5 | 5 There is only pain in getting close to others. |
| 6 | 6 I will use others as means to reach my ends. |
| d6 | Flaw |
|---|---|
| 1 | 1 I am a ruthless murderer and feel no remorse ever. |
| 2 | 2 My fear prevents me from doing anything. |
| 3 | 3 There is no one I will ever trust truly. |
| 4 | 4 I have no empathy for anyone. |
| 5 | 5 Even the wants of allies do not move me. |
| 6 | 6 The Creed ties me down, no matter what I do. |
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