
You belong to the Paladin's Order of Templars and have sworn an oath to your Circle to protect mages from the world and in some cases, themselves.
Templars are sworn to protect the world from the dangers of magic, but they also protect mages from the outside world, a world that fears these magic users for good reasons. Outside the Circles, templars are responsible for hunting rogue mages and those practicing illegal magic In addition, templars are responsible for seeking out mages newly come into their power to bring them into the Circle. Inevitably, the Order must also pursue mages who escape the Circle but typically can track the fugitives using a phylactery of blood from their quarry.
Within the Circles, it is the templars' place to watch their charges for signs of weakness or corruption and, should they find it, to act without hesitation for the good of all.
- Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion.
- Tool Proficiencies: One type of gaming set or musical instrument
- Languages: One of your choice
- Equipment: One set of traveler’s clothes, a signet, banner or seal representing your Circle or rank in the order, and a pouch containing 10 gp
You receive shelter and succor from members of the Templar Order and those who are sympathetic to its aims. You can gain aid from temples and other religious communities that support the Order. Templars can get help from the community—whether a lone settlement or a great nation—that they serve.
This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed Templar in a fight, or those who support the order helping to smuggle a Templar out of town when he or she is being hunted unjustly.
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a Templar.
Your bond almost always involves the Circle to which you belong (or at least key members of it), and it is highly unusual for a Templar's ideal not to reflect the agenda, sentiment, or philosophy of one’s order.
d8 | Personality Trait |
---|---|
1 | I’m always polite and respectful. |
2 | I’m haunted by memories of war. I can’t get the images of violence out of my mind. |
3 | I’ve lost too many friends, and I’m slow to make new ones. |
4 | I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. |
5 | Magic needs to be regulated and controlled. |
6 | I consider violence as a last resort. |
7 | I prefer working alone. Everyone else slows me down. |
8 | I face problems head-on. A simple, direct solution is the best path to success. |
d6 | Ideal |
---|---|
1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
2 | Responsibility. I do what I must and obey just authority. (Lawful) |
3 | Destruction. As long as the job gets done, who cares if a few buildings explode? (Chaotic) |
4 | Might. In life as in war, the stronger force wins. (Evil) |
5 | Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) |
6 | Nation. My city, nation, or people are all that matter. (Any) |
d6 | Bond |
---|---|
1 | I would still lay down my life for the people I served with. |
2 | Someone saved my life on the battlefield. To this day, I will never leave a friend behind. |
3 | My honor is my life. |
4 | I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. |
5 | Those who fight beside me are those worth dying for. |
6 | I fight for those who cannot fight for themselves. |
d6 | Flaw |
---|---|
1 | The monstrous enemy we faced in battle still leaves me quivering with fear. |
2 | I have little respect for anyone who is not a proven warrior. |
3 | I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. |
4 | My hatred of my enemies is blind and unreasoning. |
5 | I obey the law, even if the law causes misery. |
6 | I’d rather eat my armor than admit when I’m wrong. |

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