Bargained away by your own parents, you spent years of your youth caught between the Earthly and Fairy Realms as a prisoner of a mysterious fairy count.
You learned much in your time there about the ways of fairy-beings - enough to bargain your way out, and even to harness some fairy magic for your own ends. You are gripped by a visceral determination never again to fall under another's enchantment, and by a visceral fear should this ever come to pass.
- Skill Proficiencies: Insight, Deception
- Tool Proficiencies: One type of weapon
- Languages:
One of your choice of Goblin or Sylvan
- Equipment: A set of traveler’s clothes, a Fairy Candle, and a pouch containing 100 gp
Your defences are uncontrolled, their very strength making them unpredictable. Roll a d20 on the following table to determine what happens:
- After a successful saving throw against being charmed.
- If you have been charmed, immediately after the effects of the charm have ended.
| d20 | Wall of waking nightmare |
|---|---|
| 1 | You collapse as if in a coma, immune to all enchantments but unconscious and unable to revive yourself. You remain in this state until revived by healing magic. |
| 2-10 | Haunted by fearful memories, your consciousness is torn between the Earthly and Fairy Realms: you cannot move or act. At the end of your turn, roll a Wisdom saving throw. On a 10 or higher you save, ending your Haunted condition. On a 9 or lower you remain Haunted and continue to roll saving throws at the ends of your turns. |
| 11-19 | Your psychic defences hold. You retain control over yourself; your next attack deals an additional 1d6 psychic damage. |
| 20 | Your psychic defences lash out with steely fury, reflecting the force of the enchantment back on its caster to deal 1d12 psychic damage +1d12 for each level of the spell cast against you. Until the end of their next turn, the would-be enchanter can cast no more spells. |
You have advantage on Insight checks against fairy-beings, and on Survival checks in the Fairy Realms.
Suggested Characteristics
These tables, while optional, are well suited to adventures in the Fairy Realms.
| d8 | Personality Trait |
|---|---|
| 1 | I’m haunted by fairy laughter that only I can hear. |
| 2 | Like a nomad, I can’t settle down in one place for very long. |
| 3 | Good music makes me weep like a baby. |
| 4 | Wherever I go, I try to bring a little of the warmth and tranquility of home with me. |
| 5 | I have never lost my childlike sense of wonder. |
| 6 | When I have a new idea, I get wildly excited about it until I come up with another, better idea. |
| 7 | I live by my own set of weird and wonderful rules. |
| 8 | I can’t bring myself to trust most adults. |
| d8 | Ideal |
|---|---|
| 1 | Friendship. I never leave a friend behind. (Good) |
| 2 | Empathy. No creature should be made to suffer. (Good) |
| 3 | Wanderlust. I prefer to take the less traveled path. (Chaotic) |
| 4 | Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic) |
| 5 | Honor. A deal is a deal, and I would never break one. (Lawful) |
| 6 | Rule of Three. Everything in the universe happens in threes. I see the “rule of three” everywhere. (Lawful) |
| 7 | Obsession. I won’t let go of a grudge. (Evil) |
| 8 | Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil) |
| d8 | Bond |
|---|---|
| 1 | I would never break my word. |
| 2 | I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. |
| 3 | I do what I can to protect the natural world. |
| 4 | A trusted friend is the most important thing in the world to me. |
| 5 | I can’t bring myself to harm a fairy creature, either because I consider myself one or because I fear the repercussions. |
| 6 | I would do anything to break all my ties to the Fairy Realms. |
| 7 | I’m drawn to the Fairy Realms and long to return there, if only for a short while. |
| 8 | I will find out why my parents sold me to the Fairy Realms if it's the last thing I do. |
| d8 | Flaw |
|---|---|
| 1 | I easily lose track of time. My poor sense of time means I’m always late. |
| 2 | I think the whole world is out to get me. |
| 3 | I’m always operating under a tight timeline, and I’m obsessed with keeping everything on schedule. |
| 4 | I’m a kleptomaniac who covets shiny, sparkling treasure. |
| 5 | I’m forgetful. Sometimes I can’t remember even the simplest things. |
| 6 | I never give away anything for free and always expect something in return. |
| 7 | I have many vices and tend to indulge them. |
| 8 | I’m always changing my mind—well, almost always. |
Contacts
Fairy-beings will recognise and appreciate your understanding of the Fairy Realms and of fairy customs. Kindly disposed fairy-beings will be more inclined to be helpful to you.
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