Prisoner Of The Fairy Court Image

Bargained away by your own parents, you spent years of your youth caught between the Earthly and Fairy Realms as a prisoner of a mysterious fairy count. 

You learned much in your time there about the ways of fairy-beings - enough to bargain your way out, and even to harness some fairy magic for your own ends. You are gripped by a visceral determination never again to fall under another's enchantment, and by a visceral fear should this ever come to pass.

 
Skill Proficiencies: Insight, Deception
Tool Proficiencies: One type of weapon
Languages:

One of your choice of Goblin or Sylvan

Equipment: A set of traveler’s clothes, a Fairy Candle, and a pouch containing 100 gp
 
Wall of Waking Nightmare

Warped by the trauma of your long period of enchantment, your mind has built deep defences. You have advantage on saving throws against charms that control your mind and/or body.

Your defences are uncontrolled, their very strength making them unpredictable. Roll a d20 on the following table to determine what happens:

  1. After a successful saving throw against being charmed.
  2. If you have been charmed, immediately after the effects of the charm have ended.
d20 Wall of waking nightmare
1 You collapse as if in a coma, immune to all enchantments but unconscious and unable to revive yourself. You remain in this state until revived by healing magic. 
2-10 Haunted by fearful memories, your consciousness is torn between the Earthly and Fairy Realms: you cannot move or act. At the end of your turn, roll a Wisdom saving throw. On a 10 or higher you save, ending your Haunted condition. On a 9 or lower you remain Haunted and continue to roll saving throws at the ends of your turns.
11-19 Your psychic defences hold. You retain control over yourself; your next attack deals an additional 1d6 psychic damage.
20 Your psychic defences lash out with steely fury, reflecting the force of the enchantment back on its caster to deal 1d12 psychic damage +1d12 for each level of the spell cast against you. Until the end of their next turn, the would-be enchanter can cast no more spells.
 
Feature: Fairy Follower

You have advantage on Insight checks against fairy-beings, and on Survival checks in the Fairy Realms.

 
Suggested Characteristics

These tables, while optional, are well suited to adventures in the Fairy Realms.

d8 Personality Trait
1 I’m haunted by fairy laughter that only I can hear.
2 Like a nomad, I can’t settle down in one place for very long.
3 Good music makes me weep like a baby.
4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me.
5 I have never lost my childlike sense of wonder.
6 When I have a new idea, I get wildly excited about it until I come up with another, better idea.
7 I live by my own set of weird and wonderful rules.
8 I can’t bring myself to trust most adults.
d8 Ideal
1 Friendship. I never leave a friend behind. (Good)
2 Empathy. No creature should be made to suffer. (Good)
3 Wanderlust. I prefer to take the less traveled path. (Chaotic)
4 Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
5 Honor. A deal is a deal, and I would never break one. (Lawful)
6 Rule of Three. Everything in the universe happens in threes. I see the “rule of three” everywhere. (Lawful)
7 Obsession. I won’t let go of a grudge. (Evil)
8 Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)
d8 Bond
1 I would never break my word.
2 I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
3 I do what I can to protect the natural world.
4 A trusted friend is the most important thing in the world to me.
5 I can’t bring myself to harm a fairy creature, either because I consider myself one or because I fear the repercussions.
6 I would do anything to break all my ties to the Fairy Realms.
7 I’m drawn to the Fairy Realms and long to return there, if only for a short while.
8 I will find out why my parents sold me to the Fairy Realms if it's the last thing I do.
d8 Flaw
1 I easily lose track of time. My poor sense of time means I’m always late.
2 I think the whole world is out to get me.
3 I’m always operating under a tight timeline, and I’m obsessed with keeping everything on schedule.
4 I’m a kleptomaniac who covets shiny, sparkling treasure.
5 I’m forgetful. Sometimes I can’t remember even the simplest things.
6 I never give away anything for free and always expect something in return.
7 I have many vices and tend to indulge them.
8 I’m always changing my mind—well, almost always.
 
 
Contacts

Fairy-beings will recognise and appreciate your understanding of the Fairy Realms and of fairy customs. Kindly disposed fairy-beings will be more inclined to be helpful to you.

 
Prisoner Of The Fairy Court Image

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