You were born in the savage wilds, and grew up scraping a mean subsistence off the land along with your nomad clan. But then - either through your own personal awakening, or as a consequence of circumstances beyond your control, you left the wilderness and made a fresh start in the city. It has been challenging, but thanks to a chance encounter with a kind artisan, you have begun to learn a trade, and found a small community to call your own.
- Skill Proficiencies: Insight, Survival
- Tool Proficiencies: One type of artisan’s tools
- Languages: One of your choice
- Equipment: A set of artisan’s tools (one of your choice, reinforced to accommodate your unusual strength), a letter you haven't yet had the courage to send back to your clan, a set of traveler’s clothes, and a pouch containing 10 gp
Artisanal Apprenticeship
You were taken in by a kindly artisan, and have shown surprising aptitude for trade work. Work with your DM to determine the nature of your guild. You can select your trade from the Guild Business table or roll randomly.
| d20 |
Artisanal Apprenticeship |
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1
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Alchemists and apothecaries
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2
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Armorers, locksmiths, and finesmiths
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3
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Brewers, distillers, and vintners
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4
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Calligraphers, scribes, and scriveners
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5
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Carpenters, roofers, and plasterers
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6
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Cartographers, surveyors, and chart-makers
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7
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Cobblers and shoemakers
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8
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Cooks and bakers
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9
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Glassblowers and glaziers
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10
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Jewelers and gemcutters
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11
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Leatherworkers, skinners, and tanners
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12
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Masons and stonecutters
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13
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Painters, limners, and sign-makers
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14
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Potters and tile-makers
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15
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Shipwrights and sailmakers
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16
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Smiths and metal-forgers
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17
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Tinkers, pewterers, and casters
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18
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Wagon-makers and wheelwrights
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19
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Weavers and dyers
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20
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Woodcarvers, coopers, and bowyers
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Feature: Wanderer
Though you have lived for a while now among stone and brick, your time in the wild has left you with an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. This has not proved as useful in the big city, but you may find use for such skills again soon.
Suggested Characteristics
A mix of the civilized and the savage, you are caught between worlds and trying to decide where you truly belong.
| d8 |
Personality Trait |
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1
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I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
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2
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I’m a snob who looks down on those who can’t appreciate fine art.
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3
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I always want to know how things work and what makes people tick.
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4
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I’m full of witty aphorisms and have a proverb for every occasion.
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5
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I’m rude to people who lack my commitment to hard work and fair play.
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6
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I like to talk at length about my profession.
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7
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I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
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8
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I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
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| d6 |
Ideal |
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1
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Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
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2
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Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
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3
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Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
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4
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Greed. I’m only in it for the money. (Evil)
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5
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People. I’m committed to the people I care about, not to ideals. (Neutral)
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6
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Aspiration. I work hard to be the best there is at my craft. (Any)
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| d6 |
Bond |
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1
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The workshop where I learned my trade is the most important place in the world to me.
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2
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I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
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3
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I owe my guild a great debt for forging me into the person I am today.
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4
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I pursue wealth to secure someone’s love.
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5
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One day I will return to my guild and prove that I am the greatest artisan of them all.
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6
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I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
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| d6 |
Flaw |
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1
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I’ll do anything to get my hands on something rare or priceless.
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2
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I’m quick to assume that someone is trying to cheat me.
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3
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No one must ever learn that I once stole money from guild coffers.
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4
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I’m never satisfied with what I have — I always want more.
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5
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I would kill to acquire a noble title.
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6
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I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
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