You come from a modest social rank and you had to learn to defend yourself. But despite the hardships of your childhood and the injustices you witnessed, you are determined to defend the widower and the orphan at all costs. The inhabitants of your native village already consider you their protector, even if some think that you are naive and that your way of life and your ideals are not made to live old in this harsh and unjust world. Despite all your honor and your ideals call you to stand against the tyrants and monsters who threaten ordinary people everywhere. Following your visit to a city, you discovered a band of bandits whose goal is simply to live well and the spirit of camaraderie and family of this band warmed your heart. You have therefore chosen to open their eyes and rather than loot and racketeering they turn to good and have finally chosen to create a guild of mercenaries who work for good and defend the poorest. Unfortunately, your stay with them ended abruptly following the premature death of your friends, massacred by a cockatrice who was terrorizing the surroundings, called by a very organized band of miscreants. He takes care of killing the survivors. This is where your story begins, as you leave the domain of your merry band of men alone, filled with dark thoughts of sadness and hatred. Will you get revenge if the opportunity arises or continue on your way by remembering the best moments of his last 2 years?
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.
| d7 |
Defining Event |
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1
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I stood up to a tyrant’s agents.
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2
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I saved people during a natural disaster.
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3
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I stood alone against a terrible monster.
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4
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I stole from a corrupt merchant to help the poor.
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5
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I led a militia to fight off an invading army.
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6
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I broke into a tyrant’s castle and stole weapons to arm the people.
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7
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I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
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Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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I misuse long words in an attempt to sound smarter.
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8
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I get bored easily. When am I going to get on with my destiny?
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| d6 |
Ideal |
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1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
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I worked the land, I love the land, and I will protect the land.
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3
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A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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I protect those who cannot protect themselves.
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6
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I wish my childhood sweetheart had come with me to pursue my destiny.
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| d6 |
Flaw |
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1
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The tyrant who rules my land will stop at nothing to see me killed.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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Secretly, I believe that things would be better if I were a tyrant lording over the land.
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6
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I have trouble trusting in my allies.
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