You are a follower of one of the many religions of the world. Through either divine calling, visions, or prophecies, or because your church sent you as an envoy and representatives, or maybe because you are seeking divine answers, you have made the journey to Drakkenheim. What sacred purpose lies in the ruins that you are quested with uncovering?
- Skill Proficiencies: two of the following: History, Religion, Arcana, Nature
- Languages: Any two of your choice
- Equipment: A set of pale robes, a small chip of delerium encased in glass, a walking stick, an amulet with a symbol of your chosen god, a small book of religious text
Feature: Guided by Faith
A number of times per day equal to your proficiency bonus, you may ask the DM to reveal the DC of any ability check you make before rolling the dice. You may then decide whether or not you wish to attempt the roll.
Suggested Characteristics
none
Comments