You were raised by wolves, ghosts, treants, or some other non-humanoid entities. This is a hybrid of the Hermit and Outlander class.
- Skill Proficiencies: Medicine, Survival
- Tool Proficiencies: Chose one: Herbalism Kit, Woodcarver Tools, or some musical instrument
- Languages: Through sounds and gestures, you can communicate simple ideas with one type of animal.
OR
Choose one language: Sylvan, Draconic, Undercommon, Goblin, Abyssal, Celestial, Infernal, or Primordial - Equipment: A simple weapon, a winter blanket, a set of common clothes, artisan tools or an instrument, and 5 gp.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
You were raised outside of the confines of society and you picked up some strange quirks.
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