
You were raised by monsters. Regardless of the reasoning you were brought up among certain monsters cultures while living. these cultures have been ingrained on your way of living but do not define it. The knowledge of the certain monsters culture is ingrained in you, allowing you to effectively converse with, or understand the subtlety's of the monsters you had encountered. You have a greater grasp on different monstrous cultures and can learn the "ins" and "outs" of such cultures after spending so much time among the race. You have scavenged everything you have from the life style with those monsters.
Choose three different monster species ( such as elf, driad, drider, orc)
- Skill Proficiencies: Survival,
The second skill you choose based on the type of monsters you were raised by according to the following list. You may only choose one.- Aberrations, Constructs, Fey, Elementals, Ooze = Arcana.
- Beasts, Giants = Athletics.
- Celestials, Fiends, Undead = Religion.
- Plants, Humanoids = Nature.
- Dragons = Perception.
- Tool Proficiencies: -
- Languages: Choose 2 Languages from the languages the monsters who raised you speak ( with the exemption of Telepathy ).
If they do not speak languages (such as most beasts) you instead learn to communicate with them via small motions, expression and eye contact. - Equipment: A set of artisans tools, Trinkets from the monsters that raised you, a pouch of 15 gold.
d14 | Monstrous Parent Category and Trinkets |
---|---|
1 | Abberations: A plate or shed body part that's been preserved. |
2 | Beasts: A furred pouch from your first kill. |
3 | Celestials: A divine relic or Holy symbol |
4 | Constructs: a crystal |
5 | Dragons: A scale gauntlet/ mask |
6 | Elementals: a container of the elementals element such as an ever lit torch, or a vial with a constant whirlpool. |
7 | Fey: A feywild flower |
8 | Fiends: A stone with a skeletal design and souls inside. |
9 | Giants: A small club with their name engraved in the handle. |
10 | Humanoids: a vial of ambrosia or herbs |
11 | Monstrosities: The skin of one of the species |
12 | Ooze: a vial of acid. |
13 | Plants: a pouch filled with a baby plant of the chosen type |
14 | Undead: A tattoo or mark on the flesh. |
Due to your experience with monsters growing up you gain proficiency on Charisma skill checks when dealing with the monsters you know the cultures of ( if you are proficient in the applied skill you add your proficiency + half proficiency to the roll rounded down ). In addition if you succeed or a Diplomacy check with a monster they are much more welcoming to you than others. This can result in having a temporary place to stay or better trading.
In addition you can learn the culture of other monsters you have come across and succeeded on a Charisma Diplomacy check with ( that are still alive ). It takes 140 days of living with the monster to learn the culture of the monsters.
Suggested Characteristics
You were raised by monsters. Consider that monsters have very different cultures and ideals. You were raised by them and are likely to develop some of the monsters characteristics. For example if you were raised by a Beholder you might be paranoid that others are trying to take a certain treasure of yours away from you. If you were raised by Orcs you might love the sound of a blunt weapon sinking into the skull of an enemy. These natural differences in culture are going to make you stand out in one way or another among society.
d6 | Personality Trait |
---|---|
1 | I am very combative against anyone who slanders monsters I was raised by |
2 | The fairer races and society make me uncomfortable |
3 | Darker themes and actions are casual happenings to me |
4 | Those who raised me are always my focus |
5 | I will eat anything as long as it looks good |
6 | I harvest useful parts from anything I can |
d6 | Ideal |
---|---|
1 | All ways of life deserve respect (good) |
2 | Peace is needed among all beings (good) |
3 | All cultures are beautiful and I seek to expand my knowledge of cultures (neutral) |
4 | The beings who raised me deserve more respect (neutral) |
5 | Monsters deserve to be in power among society (evil) |
6 | All are to serve me, even if they do not realize it (evil) |
d6 | Bond |
---|---|
1 | I do not know it, but a god created me to live among these monsters |
2 | My original parents were killed by those who raised me and I seek to find my old family |
3 | The monsters that raised me were killed and I seek to kill those who killed them |
4 | A treasure of mine was taken from me |
5 | I was an abandoned child of a royal hidden among the monsters |
6 | I was a child of a monster that had died and others adopted me |
d6 | Flaw |
---|---|
1 | Money and gold have no worth to me. |
2 | The monsters I was raised by have the only correct way of living |
3 | I developed some of my parents negative views on certain races |
4 | I see anyone I suspect has killed a monster I was raised among as an enemy. |
5 | It is terribly difficult for me to try new things |
6 | I am constantly abrasive or wary of others. |
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/13/2018 6:19:15 PM
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8
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1
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10/14/2018 8:31:37 PM
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167
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10/14/2018 8:45:55 PM
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15
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10/14/2018 8:55:11 PM
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15
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10/14/2018 9:15:10 PM
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17
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1.2
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10/15/2018 9:08:43 AM
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23
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1
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