Forgotten Dread Image

Long ago, you did horrible things. Whether it was the destruction of a town or the murders of many, it was an unforgiveable atrocity. In present time, many have forgotten about your wrongodings or consider them to be folktales, meant to scare children into compliance. But you know the truth. You know what you are and you never know who else might.

 
Skill Proficiencies: History, Intimidation
Tool Proficiencies: None
Languages: One of your choice
Equipment: A trinket that links you to a horror you brought about (a vial of old blood from a family, a bone necklace from a village, an orb with the minds of innocents trapped within, etc;), a broken weapon that can do damage up to 1d4 with no ability modifiers added, and a pouch containing 15 gp.
 
Feature: Realization

You are prone to recognition by those who know the history well enough such as elderly and scholars. This will induce fear in the weaker minded. Fear may cause some irrational behavior, but it may work towards your favor. You have advantage on intimidation against weaker individuals.

 
Suggested Characteristics

Personality Traits

  • Your past is your past and your future is not decided by it.
  • Once a monster, always a monster. Can't change who you are.
  • You have done terrible things and must atone for them.
  • You did terrible things once upon a time, and you just want to live your life now.
  • The horrors were not your fault and you need to find out whose fualt they were.
  • You did all those terrible things and now, your only goal, is to do better the next time you commit an atrocity.

Ideals

  • Desecration Destruction is all you care for and crave.
  • Admiration You admire monsters before you more than any heroes.
  • Confrontation It is always better to fight those trying to burn you at the stake than turn tail.
  • Extrication You must escape the dangers around you. Without your darker side, you have no power.
  • Redemption Your path to redemption is what's most important.
  • Conjuration If you try hard enough, you can make anything you want happen.

Bonds

  • You remember your first kill like it was yesterday.
  • You miss the blood hunter that used to chase after you... until you ended them.
  • Your family were just like you and you must protect that legacy.
  • You hid in a very makeshift shelter (cave, shack, hollowed out tree, etc;) and it is your home more so than your real home ever was.
  • You had/have a friend who kept you human when all else failed.
  • Your mentor lead you down the path you are on and you feel grateful/vengeful.

Flaws

  • Your hubris is your undoing. You forget how easy it is to hurt commoners versus adventurers.
  • You aren't very confident despite your past displays of power. You allow lesser beings to push you around.
  • You can't be forgotten any longer. You must do something to put yourself in the public eye once again.
  • You are haunted by night terrors involving your past.
  • When you get too close to people, you worry they will find out. You are secretive.
  • You fear yourself. You don't always know why you did what you did and worry that you may do it again.

 

 

 

 
Forgotten Dread Image

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