You are used to the high ceilings of the Underdark, the towering crystals that give you light, and the duergar threat that comes with living underground. The people of your colony ushered you to go out and find your greater destiny, be that fighting mind flayers, studying myconids, or even an expedition to the surface!
- Skill Proficiencies: Insight, Survival
- Tool Proficiencies: One type of artisan’s tools
- Languages: Undercommon
- Equipment: A set of artisan’s tools (one of your choice), a lantern, hooded, an iron pot, a set of common clothes, and a pouch containing 10 gp
Reason for Departure
You previously had a role within your Underdark colony, or possibly you lived among myconids or duergar. However, something happened that made you leave to find your greater role in life. Choose or randomly determine a defining event that motivated you to leave.
d10 |
Reason for Departure |
1
|
I left my colony after a dispute with another resident.
|
2
|
I left after a natural disaster shattered my colony.
|
3
|
I terrible monster destroyed my colony and drove me away.
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4
|
A corrupt leader drove my colony apart, leaving us scattered.
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5
|
I was encouraged to follow my dreams by my fellow colonists.
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6
|
I stole something from the colony and had to flee.
|
7
|
Duergar destroyed my colony and left me for dead.
|
8
|
I've always wanted to visit the surface, and I got my chance to leave.
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9
|
Mindflayers took control of my colony, I managed to escape.
|
10
|
I was recruited and displaced from my village after a war ravaged the underdark.
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Feature: Underdark Food Palette
Those who live in the underdark have trained their bodies to handle the strangest of foods. You have resistance to the negative effects of strange food. This includes, at your DMs discretion, mushrooms, roots, vermin, raw meats, and possibly even humanoid meat (depending on your origin).
Suggested Characteristics
An underdark dweller is used to the strangest of people, and the most farfetched of lies. Most dwellers remain suspicious of strangers, but willing to work with many people to guarantee their own survival.
d8 |
Personality Trait |
1
|
I judge people by their actions, not their words.
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2
|
I'm a very suspicious person, and I often cloak my words around strangers.
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3
|
I find it hard to talk to "surface dwellers". I don't understand their customs, and often misunderstand phrases.
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4
|
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
|
I’m confident in my own abilities and do what I can to instill confidence in others.
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6
|
Thinking is for other people. I prefer action.
|
7
|
I misuse long words in an attempt to sound smarter.
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8
|
I'm not sure it really worth it to leave my old life.
|
d6 |
Ideal |
1
|
Respect. No one is better than another, all are equal and deserve respect. (Good)
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2
|
Fairness. Everyone should do their part to uphold society. (Lawful)
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3
|
Independence. I left the laws of my homeland behind, and they can do far worse to me than surface-dweller laws. (Chaotic)
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4
|
Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
|
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
|
Companionship. No matter what, I am most loyal to my colony, my friends. (Any)
|
d6 |
Bond |
1
|
I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
|
I worked the land, I love the land, and I will protect the land.
|
3
|
A monster caused much pain in my life, and now I will have my revenge on any monster I encounter, regardless if the monster is good.
|
4
|
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
|
I will never, ever, leave another friend behind.
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6
|
I wish my childhood sweetheart had come with me in my exile.
|
d6 |
Flaw |
1
|
I'm better than the "surface dwellers", and I'm not afraid to show it.
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2
|
My old colony is out for my blood after my departure.
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3
|
The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
|
I have a weakness for the vices of the city, especially hard drink.
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5
|
I'm terrified of the monster that destroyed my colony, and what it might do if it finds me.
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6
|
I have trouble trusting in my allies.
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