
You spent your youth under the sway of an outlaw brigand, a ruthless cutthroat who taught you how to survive in a world of soldiers and savages. You’ve indulged in larceny on the trade roads and sent more than one deserving soul to an early grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a town.
- Skill Proficiencies: Intimidation, Survival.
- Tool Proficiencies: Disguise Kit, Gaming Set.
- Equipment: A lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, a set of dark hooded traveler's clothes, and a pouch containing 15 gp
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics
Suggested characteristics below.
d8 | Personality Trait |
---|---|
1 | My friends know they can rely on me, no matter what. |
2 | I work hard so that I can play hard when the work is done. |
3 | I enjoy traveling into new towns and making new friends over a flagon of ale. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | My language is as foul as an otyugh nest. |
8 | I like a job well done, especially if I can convince someone else to do it. |
d6 | Ideal |
---|---|
1 | Respect. The thing that keeps a gang together is mutual respect between the crew. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
3 | Freedom. The road is freedom — the freedom to go anywhere and do anything. (Chaotic) |
4 | Mastery. I’m a predator, and travelers on the road are my prey. (Evil) |
5 | People. I’m committed to my gang members, not to ideals. (Neutral) |
6 | Aspiration. Someday I’ll run my own gang and chart my own destiny. (Any) |
d6 | Bond |
---|---|
1 | I’m loyal to my boss first, everything else second. |
2 | The gang is most important — crewmates and captains come and go. |
3 | I’ll always remember my first gang. |
4 | In a merchant town, I have a paramour whose eyes nearly stole me from the road. |
5 | I was cheated out of my fair share of the profits, and I want to get my due. |
6 | Ruthless soldiers murdered my boss and crewmates, plundered our hideout, and left me to die. Vengeance will be mine. |
d6 | Flaw |
---|---|
1 | I follow orders, even if I think they’re wrong. |
2 | I’ll say anything to avoid having to do extra work. |
3 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
4 | Once I start drinking, it’s hard for me to stop. |
5 | I can’t help but pocket loose coins and other trinkets I come across. |
6 | My pride will probably lead to my destruction. |

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