You come from anywhere from a humble village to a large city, to one of the capitals in the province you're from. It doesn't matter. You wish to see the world and all it has to offer. By taking what you can bring with you, you set off on your own quest, whatever it may be.
- Skill Proficiencies: History, Survival, Nature
- Tool Proficiencies: One type of artisan’s tools, vehicles (land, Water)
- Languages: On your travels, you've picked up enough basic understanding of some other languages.
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Reason to Leave.
You previously pursued a simple profession among the people, perhaps as a farmer, miner, student, shepherd, woodcutter, or noble. Whatever it was could have been the reason you longed for adventure.
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Reason to Leave. |
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1
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Villager
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2
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Student of a College
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3
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Noble
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4
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Simple Farmhand
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5
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Dock Worker
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6
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Woodcutter
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7
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Merchant
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8
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Writer
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Feature: Explorer's Guild
Due to the number of Explorer's in the world, you can find shelter and supplies at any Explorer's Guild houses in cities that have them and will be welcomed with open arms.
Suggested Characteristics
An explorer is that of someone who lives for the thrill of adventure, the pursuit of knowledge, or to prevent a boring lifestyle. What are your reasonings?
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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I can't sit still if I know there is something to be discovered or explored.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of direction and never lose track of my goal.
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5
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I collect little pieces of the areas I've been to, helps me cherish the moments spent there.
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6
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I write down everything that happens. Everything.
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7
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I'd lose my head if it weren't attached to my body.
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8
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I get bored easily so I never stick around in a place for too long.
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| d6 |
Ideal |
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1
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Aid. If I find a new settlement, I should help them get into contact with the rest of civilization . (Good)
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2
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Documentation. In order for the world to be recorded, I must do the recording. (Lawful)
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3
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Freedom. I just want the ability to go and see whatever I wish. (Chaotic)
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4
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Loot. If I can carry it, I'll take it. The dead don't need their things. (Evil)
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5
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Observation. I just want to see what there is out there. (Neutral)
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6
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Destiny. I feel as if the universe is calling me to do this. (Any)
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| d6 |
Bond |
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1
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I have a family, but they understand why I need to leave. They will always be there for me.
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2
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I've longed to leave my little village to see the bigger cities and mountains.
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3
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My nobility is suffocating me, I need to live outside the upper class.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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My grandfather's journal had a list of locations he wanted to see. I will finish the list for him.
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6
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I wish my childhood sweetheart had come with me to pursue this adventure.
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| d6 |
Flaw |
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1
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I have a habit of looting the crypts and burial sites I explore.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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I am terrified of everything. Its a miracle I made it this far.
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6
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I would leave a perfectly stable life for a little bit of adventure.
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Contacts
The Explorer's Guild was founded in the city of Halftown and is a primarily Alyrusian guild. However, Jalgrad, Remeryon, and now even the Kamiran Empire has at least one of the Guild houses in some of their larger cities or settlements.
| d1 |
Contact |
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1
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Explorer's Guild
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Comments