You lived much of your life stranded somewhere, be it a deserted island, frozen mountain peak, or dense, monster-infested wood. Though your odds of survival were slim, you managed to survive, and learned skills very valuable for your adventuring career in doing so.
- Skill Proficiencies: Survival
- Tool Proficiencies: Flute, herbalism kit
- Languages: One language of your choice
- Equipment: A walking stick (quarterstaff), a stone knife (dagger), a set of traveler's clothes, a flute that you made yourself, and a pouch containing 5 gp
Location
There are many places that one could become lost, and you were lost in one of them. Choose the place you were stranded, or roll on the table below.
d6 |
Location |
1
|
Deserted island
|
2
|
Forest
|
3
|
Desert
|
4
|
Arctic
|
5
|
Desolate field
|
6
|
Ancient ruins
|
Feature: Endured Hardships
You have endured many hardships in the past, building your resolve for the present. You can go 1 week longer without food, and you have advantage on Constitution saving throws made to resist exhaustion.
Suggested Characteristics
One's environment can greatly affect their personality, and you are no different. Being isolated in a hostile place for a long time can certainly leave a mark.
d8 |
Personality Trait |
1
|
I still marvel at civilization and its many wonders.
|
2
|
Having returned to society, I often feel overwhelmed and find myself longing for some quiet, unspoiled wilderness.
|
3
|
I prefer not to speak, since it is a waste of breath that could otherwise be used to augment my physical capabilities.
|
4
|
I look down on and pity the soft humanoids raised within walls.
|
5
|
I enjoy being back in civilization, but my true home is the wild.
|
6
|
I take only what I am given and speak only when spoken to.
|
7
|
I understand that I am imperfect, and I do not strive to be perfect.
|
8
|
Everything must be carefully preserved. Nothing shall be wasted.
|
d6 |
Ideal |
1
|
Balance. Both civilization and nature are essential to the world, but neither must destroy the other. (Neutral)
|
2
|
Preservation. Nature should be revered and conserved, not torn down. (Good)
|
3
|
Nature. In the end, civilization is just a futile attempt to quell what is destined to overtake it: nature. (Chaotic)
|
4
|
Harshness. Nature isn't forgiving anyone anytime soon, so neither will I. (Evil)
|
5
|
Natural Cycle. Nature has its ways, and we must go with the flow. (Lawful)
|
6
|
Endurance. No matter what happens to me, I must keep going. (Any)
|
d6 |
Bond |
1
|
I often long to return to where I was stranded, to see familiar sights and hear familiar sounds.
|
2
|
While I was lost, I uncovered an ancient mystery. I hope to one day solve it.
|
3
|
I resent those responsible for my fate. One day, their corpses will litter the ground.
|
4
|
While I was stranded, another person or animal saved my life. I want to repay them somehow.
|
5
|
No one else should suffer like I did.
|
6
|
Nature should never be spoiled, and I will kill those who would damage it.
|
d6 |
Flaw |
1
|
The wild is my home, and civilization can take a trip down the Styx for all I care.
|
2
|
I am a little too appreciative of the comforts of civilization and find them hard to leave behind.
|
3
|
While I was lost, I decided that life is worthless. It doesn't matter who I kill or who kills me, it's all going to end up the same way: nature triumphing over all.
|
4
|
I am often discouraged or outright terrified in the face of danger or difficulties.
|
5
|
I sometimes forget that civilization is a place where I have to be civilized.
|
6
|
I am my own person, and I don't listen to anyone.
|
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