
On a stolen freighter, you carried firearms and ammunition past the dock master's bought-off lackeys. You have soared through city skylines with stolen elven wine in a blanket of low hanging clouds and sold it for twice its value in the morning. In your more charitable times, you have transported refugees from conflict zones and brought food and water to those in need.
- Skill Proficiencies: Deception, Sleight of Hand
- Tool Proficiencies: Vehicles (air)
- Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp
Every smuggler has that one tale that sets them apart from common criminals. By wits, sailing skill, or a silver tongue, you lived to tell the story — and you tell it often. You can roll on the following table to determine your claim or choose one that best fits your character.
You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.
Suggested Characteristics
In general, smugglers value survival, and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
3/16/2022 2:35:38 AM
|
2
|
1
|
0.0.1
|
Coming Soon
|

Comments