You have sailed upon a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.
Discuss the nature of the ship you previously sailed with your DM. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
What were your duties on board – boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
- Skill Proficiencies: You have proficiency in Deception & Intimidation OR Survival & Perception.
- Tool Proficiencies: You have proficiency with the following tools Navigator's tools, vehicles (water)
- Languages: One commonly know language of your choice or Thieves Cant
- Equipment: A fancy leather vest or a pair of leather boots, a flask, silk rope (50 feet),a grappling hook ,a set of common clothes, a lucky charm (Trinket), and a belt pouch containing 10 gp
Everyone in the crew has so many responsibilities and also has a specific job. You can observe the below table.
| d6 | Place In The Crew |
|---|---|
| 1 | Captain, you are the master of the ship. Your word is your bond, and is as good as law. |
| 2 | First mate. You are used to being the second in command. You are the eyes, ears, and mouth of the captain. Loyalty is the most important thing to you. |
| 3 | Boarding party. You are the tip of the spear, you specialise in close combat and creating fear in your enemies. |
| 4 | Cook. A hungry crew is a useless crew. You are a master at creating ship food seem edible |
| 5 | Ambassador. Every ship needs someone who can go on land or aboard other ships and be the public face of the crew. Someone who can look and seem trustworthy and law abiding, that is you. You are a silver tongued con-man |
| 6 | Deckhand. You are used to doing all of the cleaning and maintenance on board the ship. Nobody knows all the crooks and crannies of a ship like you do. |
You're familiar with the lands docks & harbors, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, it's easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You may also spend an hour observing the movements of the harbor guards—and have a sense of their scheduled routines.
Suggested Characteristics
Pirates can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am incredibly slow to trust, those who seem fairest often have the most to hide. |
| 3 | I don’t pay attention to the risks, never tell me the odds. |
| 4 | I am cool under pressure. I never raise my voice or let my emotions control me. |
| 5 | My freinds know they can rely on me, no matter what. |
| 6 | I stretch the truth for the sake of a good story. |
| 7 | To me a tavern brawl is a nice way to get to know a new city. |
| 8 | I enjoy sailing into new ports and making new friends over a flagon of ale. |
| d6 | Ideal |
|---|---|
| 1 | Honour. I don’t steal from others in the trade. (Lawful) |
| 2 | Charity. I steal from the wealthy to help those in need. (Good) |
| 3 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 4 | Freedom. The sea is freedom, the freedom to go anywhere and do anything. (Chaotic) |
| 5 | Mastery. I am a predator and the other ships are my prey. (Evil) |
| 6 | People. I’m committed to my crewmates not ideals. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | I’m loyal to my captain/crew first, everything else second. |
| 2 | The ship is most important, crewmates and captains come and go. |
| 3 | In a harbour town i have a paramour whose eyes nearly stole me from the sea. |
| 4 | Something important was taken from me. I aim to get it back. |
| 5 | I will become the greatest pirate who ever lived. |
| 6 | Someone i loved died because of a mistake that i made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | An innocent person is in prison for a crime that I committed, I’m ok with that. |
| 2 | If there’s a plan ill forget it. If I don’t forget it, i will ignore it. |
| 3 | When i see something valuable i cant think about anything but how to steal it. |
| 4 | Once someone questions my courage i never back down, no matter how dangerous the situation. |
| 5 | I cant help but to pocket loose coins and other trinkets that i come across. |
| 6 | My pride will probably lead to my destruction. |
You are well known for your ruthlessness; Plundering ships & raiding ports, your name strikes fear into those who cross you.
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
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