You spent years in the Fey Wilds learning about its lore. You scoured manuscripts, studied scrolls, listened to the locals and befriended them. You studied the subjects that interest you and your efforts have made you a master of the Fey Wilds.
- Skill Proficiencies: Survival, Animal Handling
- Tool Proficiencies: None
- Languages: Two languages of your choice
- Equipment: Staff, Common Clothes, Map/Scroll Case, Ink Pen, Ink (one-ounce bottle), Blanket, Handmade map of your part of the fey wilds, a scroll of your research on the fey wilds, one blank piece of parchment, up to three fey wild trinkets
You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table; your eyes swirl with iridescent colours, you have a sweet scent, you have long whiskers, your ears are covered with tufts of fur, your skin sparkles in the moonlight, Flowers bloom or wilt in your presence (your choice), your hair is made of vine or brambles and regrows back to the original length after one hour, you have an animal's tail.
Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.
Whenever you're sound asleep or in a deep trance during a long rest, a spirit of the Feywild might visit you, if the DM wishes it. No harm ever comes to you as a result of such visits. Conversations that occur with a visitor can contain messages and insights to nonsense and red herrings, at the DM's discretion. Such conversations are always conducted in a language you can understand, and you remember each visit when you wake up. Determine the spirit's form by rolling on the Feywild Visitor table; Awakened Beast (a beast or ordinary plant with awaken spell cast on it), Centaur, Dryad, Faerie Dragon, Pixie, Satyr, Sprite, Unicorn.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day provided that the land offers berries, small game, water, and so forth.
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign which gets you curious glances wherever you go but you also gain the friendly interest of scholars and others intrigued by far-off lands.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me. |
| 2 | Like a nomad, I can't settle down in one place for very long. |
| 3 | Good music makes me weep like a baby. |
| 4 | Wherever I go, I try to bring a little of the warmth and tranquillity of home with me. |
| 5 | I have never lost my childlike sense of wonder. |
| 6 | When I have a new idea, I get wildly excited about it until I come up with another, better idea. |
| 7 | I live by my own set of weird and wonderful rules. |
| 8 | I can't bring myself to trust most adults. |
| d8 | Ideal |
|---|---|
| 1 | Friendship. I never leave a friend behind. (Good) |
| 2 | Empathy. No creature should be made to suffer. (Good) |
| 3 | Wanderlust. I prefer to take the less-travelled path. (Chaotic) |
| 4 | Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic) |
| 5 | Honour. A deal is a deal, and I would never break one. (Lawful) |
| 6 | Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. (Lawful) |
| 7 | Obsession. I won't let go of a grudge. (Evil) |
| 8 | Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil) |
| d8 | Bond |
|---|---|
| 1 | I would never break my word. |
| 2 | I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. |
| 3 | I do what I can to protect the natural world. |
| 4 | A trusted friend is the most important thing in the multiverse to me. |
| 5 | I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions. |
| 6 | The Witchlight Carnival feels like home to me. |
| 7 | I'm drawn to the Feywild and long to return there, if only for a short while. |
| 8 | I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose. |
| d8 | Flaw |
|---|---|
| 1 | I easily lose track of time. My poor sense of time means I'm always late. |
| 2 | I think the whole multiverse is out to get me. |
| 3 | I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule. |
| 4 | I'm a kleptomaniac who covets shiny, sparkling treasure. |
| 5 | I'm forgetful. Sometimes I can't remember even the simplest things. |
| 6 | I never give away anything for free and always expect something in return. |
| 7 | I have many vices and tend to indulge them. |
| 8 | I'm always changing my mind-well, almost always. |
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