House Travellian Image

You were trained as a monster hunter of House Travellian, which specializes in fighting monsters with magic and knowledge.

House History

It is not a stretch to say House Travellian is responsible for saving the land on multiple occasions. Founded long ago, during the reign of Marcus Tristan the House's original goal was to battle the few dragons that called Tristoania home. They did this by employing magic and teaching promising warriors how to fight them. They would then answer the call to fight the first Dreadlord, helping to defeat him and seal him away. After his defeat House Travellian went on to fight a continuing war against the dark creatures that were released into the land.

House Training

Every hunter of House Travellian is taught some amount of magic with Wizards and Sorcerers and other arcane spellcasters being common amongst their ranks. The libraries of House Travellian are expansive and feature forgotten lore, forbidden magical knowledge and catalogues of monsters. All in accordance with the house's motto of "Knowledge is as deadly as any sword".

You does not need to be a noble to seek training from House Travellian, the only requirement being a spark of magical potential and a willingness to learn. Initiates must first begin basic physical training and pass a physical test. Afterwards each initiate is taught to read, write and the very basics of magical theory. Once they pass a test on each of these they are handed off to a veteran monster hunter as a page. 

During their time as a page a fledgling monster hunter will spend time learning from their master as well as attending classes from other more support focused members of the house. These classes can include more advanced studies into magic, alchemy or monsters. They are also required to preform a basic support role for their master, acting as a sort of servant. 

Most potential monster hunters of House Travellian spend three to five years as a page, though some for longer. At any point in their time as a page they can choose to undergo a trial to become a full monster hunter. Such trial is a monster hunt overseen by their master. During which they will receive no help, with the master only there to observe. Should they slay their target and survive they are promoted to a true monster hunter of House Travellian.

Life as a Monster hunter

After becoming a full fledged monster hunter, one is expected to either take hunts directly from the house or travel the land doing jobs. No dues are owed to the house, though a hunter is expected to share any knowledge they have gained and give back to the house in some way. At some point they will be expected to take a page of their own to train. The House offers many services at their fortress manors but very few free.

Monster hunters of House Travellian are treated with respect nearly everywhere they go. Though the Serrna Clergy watches them with suspicion, some thinking of them no better than witches. They tend to stay out of conflict between humans and are both feared and hated by monsters. 

Accord of the Blue Moon

Long ago monster hunters of House Travellian came to the aid of Queen Maeve and a number of the coven witches. In exchange for their aid Queen Maeve and the witches signed a pact with the House, to provide aid in the hunting of monsters. This aid does not usually come for free however, as the witches will expect something in exchange. Usually this something comes in the form of part of the slain monster. The nature of this pact, through some clever wording by House Travellian, insures anyone claiming themselves to be a monster hunter and on a hunt can make use of this service, though to lie is the bring the ire of Maeve and the Witch Covens.

 

 
Skill Proficiencies: Choose two of the following: Athletics, Arcana, History, Investigation, Nature or Perception.
Tool Proficiencies: Choose one tool from the following: Alchemist's Supplies, Tinker's Tools, Herbalism Kit, Poisoner's Kit or Vehicles (Land).
Languages: Choose one of the following: Abyssal, Celestial, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial or Sylvan.
Equipment: You gain a house sigil, trophy from your first hunt, traveler's clothes, monster hunter's pack, and a belt pouch containing 15 gp worth of currencies. 
 
Feature: Travellian Monster Hunter

As a monster hunter of House Travellian you gain one cantrip from the Wizard spell list, in addition to learn 1st level spell from the Wizard spell list that you can cast once per day, without spending a spell slot.

In addition due to your learnings of magic and monsters you gain advantage on any check to identify a monster and if you successfully identify a monster you immediately know if it has Magic Resistance. 

 
Suggested Characteristics

For examples check the Noble, Folk Hero, Soldier and Outlander backgrounds.

 

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