You were trained as a monster hunter of House Amsel, which specializes in fighting monsters using strange methods, including guns, bombs and alchemy.
House History
In a rather strange circumstance Felix Amsel, a lord from a distant land came to Tristoania. Apparently inheriting land from a noble relation he moved into the rather run down keep deathly close to vampire lands. Most people in the land expected this soft lord who just appeared in the land to die within the month. Instead rumors started to spread of loud noises being heard and the vampires staying away from the keep.
After several victories again the vampires Lord Felix Amsel of the now named Thundercrack Keep proclaimed he would be the third great monster hunting house and began to invite mercenaries, thieves and ruffians to his keep so that they may learn to fight the dark forces. The result is a monster hunting house that to many appears to play dirty. Who defeat monster with a quick mind, a quick draw and a well timed explosion.
House Training
Although anyone can join House Amsel there is a cost of twenty gold, which is not returned if someone proves to not be worth their time. Occasionally a existing monster hunter will sponsor someone they feel shows promise or a lord might send an underling for training. The halls of Thundercrack Keep are filled with classrooms, workshops and firing ranges where instructors carefully pass on the craft of monster hunting. The keep is one of the few places someone can buy blackpowder and firearms outside of Sterngard, but such sales are limited to only house monster hunters. Before someone faces their first monster they are taught tactics, about monsters, how to shoot and how to use bombs. Captured monsters of low caliber are brought in to allow live demonstration in a safe environment before an expedition is made lay a monster, first as a group and then as a single individual. After which they are considered monster hunter.
Life as a Monster hunter
House Amsel monster hunters are expected to work in dignity and grace. They recognize themselves as a select few and privy to technology and knowledge many people know nothing about. They tend to look down on direct approaches but unlike the other monster hunting nobles houses, are not against intervening in human affairs. Many of House Amsel's hunters operate as sellswords, assassins and thieves more than monster hunters, which in some places earns them a bad name. Regardless professionalism is important to them and disgracing House Amsel is likely to get you kicked out or killed.
Accord of the Blue Moon
Long ago monster hunters of House Travellian came to the aid of Queen Maeve and a number of the coven witches. In exchange for their aid Queen Maeve and the witches signed a pact with the House, to provide aid in the hunting of monsters. This aid does not usually come for free however, as the witches will expect something in exchange. Usually this something comes in the form of part of the slain monster. The nature of this pact, through some clever wording by House Travellian, insures anyone claiming themselves to be a monster hunter and on a hunt can make use of this service, though to lie is the bring the ire of Maeve and the Witch Covens.
- Skill Proficiencies: Choose two of the following: Athletics, Arcana, History, Investigation, Nature or Perception.
- Tool Proficiencies: Choose one tool from the following: Alchemist's Supplies, Tinker's Tools, Herbalism Kit, Poisoner's Kit or Vehicles (Land).
- Languages: Choose one of the following: Abyssal, Celestial, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial or Sylvan.
- Equipment: You gain a house sigil, trophy from your first hunt, traveler's clothes, monster hunter's pack, and a belt pouch containing 15 gp worth of currencies.
As a monster hunter of House Amsel you gain proficiency in one firearm of your choice and may add your proficiency bonus to attack rolls with thrown weapons that can fit in the palm of your hand, such as a bomb. Additionally you may use dexterity for these attack rolls, as if the weapon had finesse.
In addition whenever you make an attack as part of an action, you may use your bonus action to make an attack with bomb or similar thrown weapon.
Suggested Characteristics
For examples check the Noble, Folk Hero, Soldier and Outlander backgrounds.
Comments