Be it a family profession or an apprenticeship you picked up in your childhood, you studied under those trained in the medicinal arts. You have a good understanding of herbal remedies and alchemical concoctions to aid ones sickness and pain, though there is always room to further your understanding.
- Skill Proficiencies: Medicine, Nature
- Tool Proficiencies: Herbalism Kit, Alchemist's Supplies
- Languages: One Language of your choice
- Equipment: Herbalist kit, two stopped bottles, an assortment of medicinal herbs. a set of traveler’s clothes, and a pouch containing 5 gp.
Feature: Healer's Touch
Healer's are always in demand in a town, and as such, work is always in demand. Should you stay in a town for a week, you can earn up to 1d4 gp in work for treating the common folk.
Suggested Characteristics
These are the suggested characteristics for Healer's Apprentice (Fah'ren).