As a skilled warrior, you swiftly advanced in the ranks of your army and became a loyal and hard-working tactician.
- Skill Proficiencies: You gain proficiency in persuasion, intimidation, insight, history, insight, survival or perception.
- Tool Proficiencies: You also gain your proficiency bonus in dragonchess sets, dice sets or card sets due to your tactician's mind.
- Languages: You can speak common if you cannot already.
- Equipment: You gain any non-magical weapon of your choice, one non-magical armour of your choice, and one gaming set, holy symbol or instrument.
Once per short rest, as long as you are above 50% your base Hp, you can use your knowledge of combat and fighting to inspire those around you. All allies within 65 feet of you (As long as they too are above 50% their base health) with become courageous. All dexterity saves have advantage, and all to-hot rolls have their proficiency bonus upon it. As well as this, any to-hit rolls against them have that creatures proficiency bonus taken away from it. The effect remains until an ally lowers to less than 50% base health (At which their courage ends) or when you fall below 25% your base health, when it ends for all allies. The effects bonus also apply to you, but this cannot be activated until at least 2 other allies are within the 65 ft. range.
Suggested Characteristics
Brave, loyal and hardworking, Generals are usually very smart and cunning, but quick to anger and can grow distant from people, knowing how war can take away lives too easily.
Previous Versions
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4/13/2022 10:31:51 PM
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