You are a sight to behold, when you're out of your bunker. people are both surprised and infuriated about your return. surprised, because people thought doom would come before you left, and infuriated, because they missed you, and the fact that you nonchalantly return from whatever paranoia filled pit you came from ticks them off.
- Skill Proficiencies: You are increasingly better at perceiving things before they happen. you seem to have some power of insight, as it occurs to you.
- Tool Proficiencies: you have to rely on alchemy in that pit, so you brought a trusty alchemical kit.
- Languages: you talk to the wall-things, and they talk back. eventually, you learn each others tongue.
- Equipment: you arm yourself with a crossbow, in case of any intruder rolling in.
You prefer a bunker other than anything else. in any building with stone, metal, or harder walls, you feel more confident and gain +2 AC. unfortunately, in any building made of wood or weaker, you get -1 AC. outdoors, nothing changes. you're not safe, but you don't feel in danger.
Spell List
You keep yourself walled in, and prefer magic that wont risk any collateral.
| Spell Level | Spells |
|---|---|
| Cantrip | [Tooltip Not Found] |
| 3rd | wall of sand, wall of water, wind wall |
| 4th | wall of fire |
| 5th | wall of force, wall of light, wall of stone |
| 6th | wall of ice, wall of thorns |
Suggested Characteristics
The only thing that matters is the essentials. it doesnt matter who owns them. (Evil)
I'll Save as many people as i can in my bunker. (Good)
I pray that my bunker isnt intruding on anything. (Lawful)
i dont trust anybody but number 1! (Neutral)
I live inside someones house as my bunker. i dont really care what rules it breaks. (Chaotic)
| d1 | Personality Trait |
|---|---|
| 1 | The Only one that matters is you. |
| d1 | Ideal |
|---|---|
| 1 | you want to be the most protected and safe in the world. |
| d1 | Bond |
|---|---|
| 1 | you failed to save a fellow dweller, and wont fail again. |
| d1 | Flaw |
|---|---|
| 1 | you are a total recluse. |
Contacts
Any Construction force you've worked with before could consider you a jerk, or a valuable customer
| d1 | Contact |
|---|---|
| 1 | A Goblin Construction force |
In your bunker, the walls may not keep you safe. instead, you can keep yourself safe via camoflage for stone walls.
Comments