Something in your past haunts you. Be it murder, fraud, some other vicious action, or a long history of many terrible things, the truth remains: You are responsible for another person's suffering or demise and never truly paid for it. You may be on the run, banished, or completely absolved of fault in the law's eyes. Regardless, the memory follows you like a dark cloud, casting shadow on all that you have gained since.
- Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
- Languages: Choose two, one of which must be Draconic, Infernal, Primordial, or Undercommon
- Equipment: A monster hunter’s pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a set of common clothes, and 1 sp.
Dark Deed
Prior to becoming an adventurer, your path in life was defined by a single dark deed, or several. You've left your old life behind and are filled with regret or remorse. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
d10 |
Dark Deed |
1
|
You committed or attempted to commit a murder. You are unable to forgive yourself, even though the law has not caught up with you.
|
2
|
You frequently hear voices that tell you to do evil things. You've given in to them before, and must not let yourself slip again.
|
3
|
A crime you committed led to the ruin or demise of someone close to you. You've never been caught but know deep down you will never be forgiven.
|
4
|
You come from a line of dark arts practitioners. When your time came, you did awful things for your family. Until something changed inside you and you left your family far behind.
|
5
|
You made a bargain with a dragon to serve them as an acolyte, in exchange for riches and power. When the beast was slain, you fled and haven't looked back.
|
6
|
You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.
|
7
|
A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
|
8
|
You served a necromancer for years in order to prolong your life. You did terrible things at their behest that you will never forget.
|
9
|
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
|
10
|
You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.
|
Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
d8 |
Personality Trait |
1
|
I don’t run from evil. Evil runs from me.
|
2
|
I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
|
3
|
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
|
4
|
I live for the thrill of the hunt.
|
5
|
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
|
6
|
I expect danger around every corner.
|
7
|
I refuse to become a victim, and I will not allow others to be victimized.
|
8
|
I put no trust in divine beings.
|
d6 |
Ideal |
1
|
I try to help those in need, no matter what the personal cost. (Good)
|
2
|
I’ll stop the spirits that haunt me or die trying. (Any)
|
3
|
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
|
4
|
I have a dark calling that puts me above the law. (Chaotic)
|
5
|
I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
|
6
|
I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
|
d6 |
Bond |
1
|
I keep my thoughts and discoveries in a journal. My journal is my legacy.
|
2
|
I would sacrifice my life and my soul to protect the innocent.
|
3
|
My torment drove away the person I love. I strive to win back the love I’ve lost.
|
4
|
A terrible guilt consumes me. I hope that I can find redemption through my actions.
|
5
|
There’s evil in me, I can feel it. It must never be set free.
|
6
|
I have a child to protect. I must make the world a safer place for them.
|
d6 |
Flaw |
1
|
I have certain rituals that I must follow every day. I can never break them.
|
2
|
I assume the worst in people.
|
3
|
I feel no compassion for the dead. They’re the lucky ones.
|
4
|
I have an addiction.
|
5
|
I am a purveyor of doom and gloom who lives in a world without hope.
|
6
|
I talk to spirits that no one else can see.
|
Comments