You think my name is Garrick Mcgraw or "Kreed". No, Let me tell you my story. My original name was Salthasar Sozolek. I was a yuan-ti cultist with my parents, siblings and wife. We were with the cult known as the Followers of Zehir. He is an evil god who wishes to poison our world, My parents and siblings were Venomers who served him without question, However myself and my wife questioned our faith. When we discovered my wife was going to have a live birth instead of hatching eggs we decided we did not want our child to be born into a world of this evil. When we tried to flee my family tried to stop us, I had to... to do what was necessary to escape. We fled to many places before Saltmarsh. Met some friends along the way, Until we were betrayed.
When you choose this background, work with your DM to determine how you have made it to your campaign after betraying the followers of Zehir, and what kind of experiences you had during your time with them. What city you are from and characters you know.
- Skill Proficiencies: Athletics, Perception
- Tool Proficiencies: Navigators tools, vehicles (water)
- Equipment: A locket of special significance, a trophy taken from a fallen yuan-ti cultist (a sacrificial dagger, snake tongue, or fang), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 8 gp
During your time as a cultist, you had a specific role to play. Roll a d8 or choose from the options in the table below to determine your role:
| d8 | Specialty |
|---|---|
| 1 | Initiate |
| 2 | Disciple |
| 3 | Worshipper |
| 4 | Guard |
| 5 | Guard Captain |
| 6 | Venomer |
| 7 | Low Priest |
| 8 | Zehiric Speaker |
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Suggested Characteristics
Despite being thoroughly wicked, the majority of purebloods had magnetic personalities. Like all yuan-ti, they tended to be arrogant and self-centered.
| d8 | Personality Trait |
|---|---|
| 1 | I’m always polite and respectful. |
| 2 | I’m haunted by memories of the cult. I can’t get the images of violence out of my mind. |
| 3 | I’ve lost too many friends, and I’m slow to make new ones. |
| 4 | I’m full of cautionary tales from my experience relevant to religions. |
| 5 | I can stare down a hell hound without flinching. |
| 6 | I enjoy being alone sometimes. |
| 7 | I have a sick sense of humor. |
| 8 | I face problems head-on or behind the scenes, whichever is the best path. |
| d6 | Ideal |
|---|---|
| 1 | Selflessness. I try to help those in need, no matter what the personal cost. (Good) |
| 2 | Determination. I’ll stop the enemies that plague me or the ones I care for. (Any) |
| 3 | Greater Good. I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | Freedom. I have a dark calling that puts me above the law. (Chaotic) |
| 5 | Logic. I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Any) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I would lay down my life for the people I serve with. |
| 2 | Those who help me, will have help in return. |
| 3 | My torment drove me away from the people I love. I strive to protect them. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | Those who fight beside me are those worth dying for. |
| 6 | I fight for those who cannot fight for themselves. |
| d6 | Flaw |
|---|---|
| 1 | I assume the worst in people. |
| 2 | I feel no compassion for the dead. They’re the lucky ones. |
| 3 | I talk to spirits that no one else can see. |
| 4 | I have an addiction. |
| 5 | I have a distrust of the law. |
| 6 | I have certain rituals that I must follow every day. I can never break them. |
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