You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavoury reputation in many a port town.
- Skill Proficiencies: Intimidation, Persuasion, and Deception (Choose 2)
- Tool Proficiencies: Navigators Tool’s, Vehicles (Water)
- Languages: Thieve's Cant, One other language of your choice
- Equipment: A belaying pin (club), 50 feet of silk rope, a grappling hook, a flask, a lucky charm (a rabbit's foot or some kind of trinket), a set of traveller's clothes, and a pouch containing 15 gp.
Everyone in the crew has a specific job and set of responsibilities.
| D6 | Place in the crew |
|---|---|
| 1 | Captain. you are the master of the ship. Your word is your bond and is as good as the law. |
| 2 | First mate. You are used to being the second in command. You are the eyes, ears, and mouth of the captain. Loyalty is the most important thing to you. |
| 3 | Boarding party. You are the tip of the spear, you specialise in close combat and creating fear in your enemies. |
| 4 | Slave. You come from a low place in the world, doing all of the cleaning and maintenance onboard the ship. Nobody knows all the crooks and crannies of a ship like you do. |
| 5 | Cook. A hungry crew is a useless crew. You are a master at creating ship food that seems edible. |
| 6 | Ambassador. Every ship needs someone who can go on land or aboard other ships and be the public face of the crew. Someone who can look and seem trustworthy and law-abiding, that is you. You are a silver-tongued con-man. |
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offences, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities
Suggested Characteristics
| d6 | Personality Traits |
|---|---|
| 1 | To me, a tavern brawl is a nice way to get to know a new city. |
| 2 | I am incredibly slow to trust, those who seem fairest often have to most to hide. |
| 3 | Never tell me the odds |
| 4 | I'll hide my past until the day I die |
| 5 | I refuse to go near a port, fearing that I'll be spotted |
| 6 | My life as a traveller has filled me with wanderlust, and I hate being in one place for too long. |
| D6 | IDeals |
|---|---|
| 1 | Honour. I don’t steal from others in the trade. (Lawful) |
| 2 | Charity. I steal from the wealthy to help those in need. (Good) |
| 3 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 4 | Freedom. The sea is freedom, the freedom to go anywhere and do anything. (Chaotic) |
| 5 | Mastery. I am a predator and the other ships are my prey. (Evil) |
| 6 | People. I’m committed to my crewmates not ideals. (Neutral) |
| D6 | Bonds |
|---|---|
| 1 | I’m loyal to my captain first everything else second. |
| 2 | The ship is most important, crewmates and captains come and go. |
| 3 | In a harbour town, I have a paramour whose eyes nearly stole me from the sea. |
| 4 | Something important was taken from me. I aim to get it back. |
| 5 | I will become the greatest pirate who ever lived. |
| 6 | Someone I loved died because of a mistake that i made. That will never happen again. |
| D6 | Flaws |
|---|---|
| 1 | I follow orders, even if I think they’re wrong. |
| 2 | My sense of safety is skewed, making me prone to act foolishly. |
| 3 | Once someone questions my courage I never back down, no matter how dangerous the situation. |
| 4 | If there’s a plan I'll forget it. If I don’t forget it, I will ignore it. |
| 5 | When I see something valuable I can't think about anything but how to steal it. |
| 6 | Once I start drinking, it's hard for me to stop. |
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Posted Jun 29, 2024dang