Pirate / Privateer Image

You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavoury reputation in many a port town.

 
Skill Proficiencies: Intimidation, Persuasion, and Deception (Choose 2)
Tool Proficiencies: Navigators Tool’s, Vehicles (Water)
Languages: Thieve's Cant, One other language of your choice
Equipment: A belaying pin (club), 50 feet of silk rope, a grappling hook, a flask, a lucky charm (a rabbit's foot or some kind of trinket), a set of traveller's clothes, and a pouch containing 15 gp.
 
Place in the Crew

Everyone in the crew has a specific job and set of responsibilities.

D6 Place in the crew
1 Captain. you are the master of the ship. Your word is your bond and is as good as the law.
2 First mate. You are used to being the second in command. You are the eyes, ears, and mouth of the captain. Loyalty is the most important thing to you.
3 Boarding party. You are the tip of the spear, you specialise in close combat and creating fear in your enemies.
4 Slave. You come from a low place in the world, doing all of the cleaning and maintenance onboard the ship. Nobody knows all the crooks and crannies of a ship like you do.
5 Cook. A hungry crew is a useless crew. You are a master at creating ship food that seems edible.
6 Ambassador. Every ship needs someone who can go on land or aboard other ships and be the public face of the crew. Someone who can look and seem trustworthy and law-abiding, that is you. You are a silver-tongued con-man. 
 
Feature: Bad Reputation

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offences, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities

 
Suggested Characteristics
d6 Personality Traits
1 To me, a tavern brawl is a nice way to get to know a new city.
2 I am incredibly slow to trust, those who seem fairest often have to most to hide.
3 Never tell me the odds
4 I'll hide my past until the day I die
5 I refuse to go near a port, fearing that I'll be spotted
6 My life as a traveller has filled me with wanderlust, and I hate being in one place for too long.

 

D6 IDeals
1 Honour. I don’t steal from others in the trade. (Lawful)
2 Charity. I steal from the wealthy to help those in need. (Good)
3 Greed. I will do whatever it takes to become wealthy. (Evil)
4 Freedom. The sea is freedom, the freedom to go anywhere and do anything. (Chaotic)
5 Mastery. I am a predator and the other ships are my prey. (Evil)
6 People. I’m committed to my crewmates not ideals. (Neutral)

 

D6 Bonds
1 I’m loyal to my captain first everything else second.
2 The ship is most important, crewmates and captains come and go.
3 In a harbour town, I have a paramour whose eyes nearly stole me from the sea.
4 Something important was taken from me. I aim to get it back.
5 I will become the greatest pirate who ever lived.
6 Someone I loved died because of a mistake that i made. That will never happen again.

 

D6 Flaws
1 I follow orders, even if I think they’re wrong.
2 My sense of safety is skewed, making me prone to act foolishly. 
3 Once someone questions my courage I never back down, no matter how dangerous the situation.
4 If there’s a plan I'll forget it. If I don’t forget it, I will ignore it.
5 When I see something valuable I can't think about anything but how to steal it.
6 Once I start drinking, it's hard for me to stop.
 
Pirate / Privateer Image

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