You have spent the majority of your adolescence traveling, and never settling for too long in one place. Growing up always on the move has been so deeply ingrained into you, that you have now taken up a lifestyle that lets you move as freely as you please. You have seen and experienced more cultures than most and thus have a more open worldly view on life. However, this often means you never become too attached to one place or one person.
When playing a Nomad, its suggested to have some explanation behind it. Were you and your clan following century old traditions passed down through generations? Or was your family on the run for a reason unknown to you? Maybe your religion required you to travel between all its religious sites before you could learn of your true power? Perhaps your patron simply lead you places at random.
As a nomad, you have can easily adapt to any biome, as well as pick up on bits of language and social norms in new civilizations with relative ease. This helps you maneuver through unknown territory without a disadvantage and allows you to blend into the local crowds effortlessly.
Suggested Characteristics
Most nomads are largely shaped by their family/group's ideals and motives. Having spent most of your time on the move means you've been able to experience things others could only dream of. Although this exposure is great for better understanding others, you may feel a lack of connection to any place or person, leaving you lost and alone sometimes.
| d6 | Personality Trait |
|---|---|
| 1 | I speak like I am of the ancient times. |
| 2 | I prefer to eat food raw, and I don't know why but people stare at me when I eat. |
| 3 | I find every possible way to fight someone to prove I am the strongest. |
| 4 | I quickly get depressed if things don't go my way. |
| 5 | I'm too happy and innocent for anyone to stay angry at me. |
| 6 | My mood swings are as about as unpredictable as... HEY YOU! |
| d6 | Ideal |
|---|---|
| 1 | Humbleness. People shouldn't lie or be greedy, that's bad for the soul. (Good) |
| 2 | Domination. I will conquer the land someday, and I will stop at nothing to get that achievement. (Evil) |
| 3 | Obedience. We shouldn't disrespect the higher authorities. (Lawful) |
| 4 | Violence. I will fight for what I think is right, good or bad. (Chaotic) |
| 5 | Friendship. I want to make more friends than enemies, and I want to be what they want me to be. (Neutral) |
| 6 | Fame. Someday, the whole world will know me for something I did. (Any) |
| d6 | Bond |
|---|---|
| 1 | I had a friend I travelled with once. I will avenge him. |
| 2 | I don't know where my family is, and I will keep searching until I turn to ash. |
| 3 | A tyrant banished me from my home. I'm looking for a nice and new one. |
| 4 | I abandoned everything I had for something. I can't go back now that I have set out. |
| 5 | I have raided villages and neighborhoods, collecting trophies from each town burnt to the ground. I still have them. |
| 6 | I follow a childhood idol in the path of a nomad. |
| d6 | Flaw |
|---|---|
| 1 | I stole someone's precious something before. Now that I have changed, I still will not give it back. |
| 2 | I murdered people who insulted me and my identity before. I have a temptation to go back to that habit again. |
| 3 | I blow up at the slightest insult. |
| 4 | I stole and ate some other hunter's prey sometime before. Now I am his prey. |
| 5 | I put all my trust in the law of the town that I am temporarily staying in. I did nothing when the law harmed the residences. |
| 6 | I judge others harshly, and myself even more severely. |
Not every nomad has the same level of wanderlust, equipment, or durability to travel or survive in different parts of the world. Every family/group has its own needs and motives restricting or allowing them to go places. You have the option to dive deeper into what type of nomad you are and what places you are more competent in navigating.
By choosing a type of nomad, add proficiency to its respective climate and terrain type.d
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