Undermountain has created the need for the guilds, groups with set goals and aligned purpose. This guild is one of those created for a specific purpose. The pursuit of knowledge about magic item creation.
- Skill Proficiencies: Arcana and your choice of one from: History, Nature, Survival.
- Tool Proficiencies: Two Artisan's Tools Proficiencies of your Choice.
- Equipment: 1 set of Artisan's Tools you are proficient in, Signet ring bearing the emblem of your guild, a set of traveler's clothes, a trophy from an animal you killed, and a pouch containing 10 gp.
Feature: Bound by The Undermountain Guild Charter
As a guild member of one of the Undermountain Guilds, you openly display either a badge, insignia, or signet ring of your guild. In Undermountain, you are protected and bound by the laws of the charter.
1. You may not openly attack members of any guild that has signed the Undermountain Guild Charter.
2. You are protected from attacks by members of any guild that has signed the Undermountain Guild Charter.
3. You have the ability to be backed by your guild, financially. Normal starting gold limit is 400gp, but with a guild backing you, your limits may be higher or get extra equipment.
4. You obey the tenets set forth by your Guild Leader or Council.
5. You may be asked to join a group comprised of one or many different guilds' members, the group must elect a party leader to give the party a focused direction or directive.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.
d8 |
Personality Trait |
1
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I love a good puzzle or mystery.
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2
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I’m a pack rat who never throws anything away.
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3
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Fame is more important to me than money.
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4
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I have no qualms about stealing from the dead.
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5
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I’m happier in a dusty old tomb than I am in the centers of civilization.
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6
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Traps don’t make me nervous. Idiots who trigger traps make me nervous.
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7
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I might fail, but I will never give up.
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8
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You might think I’m a scholar, but I love a good brawl. These fists were made for punching.
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d6 |
Ideal |
1
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Preservation. That artifact belongs in a museum. (Good)
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2
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Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)
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3
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Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)
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4
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Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)
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5
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Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any)
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6
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Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
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d6 |
Bond |
1
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Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
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2
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I want to find my mentor, who disappeared on an expedition some time ago.
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3
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I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
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4
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I won’t sell an art object or other treasure that has historical significance or is one of a kind.
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5
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I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.
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6
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I hope to bring prestige to a library, a museum, or a university.
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d6 |
Flaw |
1
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I have a secret fear of some common wild animal—and in my work, I see them everywhere.
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2
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I can’t leave a room without searching it for secret doors.
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3
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When I’m not exploring dungeons or ruins, I get jittery and impatient.
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4
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I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.
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5
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When given the choice of going left or right, I always go left.
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6
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I can’t sleep except in total darkness.
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