
Hunters make their living by trapping, hunting, and killing vicious beasts. Some provide meat and furs for settlements, or for trade. The strongest may become a community's best defense against wandering monsters.. They are often as brutish as the creatures they hunt, heavily scarred from close encounters with their prey. They are proficient I. Setting many different traps, from imp,E snares to spring-loaded traps and cages. The best hunter typically favors ranged weapons when taking down larger prey, avoiding close range where possible. Some favor stealth, lying patiently in ambush, while others revel in the thrill of the chase. Best hunters have a natural aptitude for tracking all manner of beasts, quickly noticing signs that an animal has passed by, down to an exact time and direction of travel.
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: One type of musical instrument
- Languages: One of your choice
- Equipment: A [Tooltip Not Found], a trophy from an animal you killed, a [Tooltip Not Found], and one vial of pheromones or pouch of bait
Outlander are people who live their lives away from civilization. Some have chosen a life of isolation, while others have been exiled from society. Outlander are renowned for hardiness and self-sufficiency, but distrust ed by most civilized people.
Upon spending an hour examining your surroundings, and succeeding on a medium-DC Wisdom (Survival) check, you can t r ack the movements of creatures that have passed through the area. You can ascertain the exact time and direction a creature went, if you are familiar with type of creature.
Suggested Characteristics
Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.
d7 | Personality Trait |
---|---|
1 | I watch over my friends as if they were a litter of newborn pups. |
2 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. |
3 | I have a lesson for every situation, drawn from observing nature. |
4 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
5 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
6 | I feel far more comfortable around animals than people. |
7 | I was, in fact, raised by wolves. |
d6 | Ideal |
---|---|
1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
2 | Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
4 | Might. The strongest are meant to rule. (Evil) |
5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
d6 | Bond |
---|---|
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to the unspoiled wilderness of my home is an injury to me. |
3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
6 | It is my duty to provide children to sustain my tribe. |
d6 | Flaw |
---|---|
1 | I am too enamored of ale, wine, and other intoxicants. |
2 | There’s no room for caution in a life lived to the fullest. |
3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
4 | I am slow to trust members of other races, tribes, and societies. |
5 | Violence is my answer to almost any challenge. |
6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |

Comments