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You were raised or created to be something greater than those around you. Infused with powers and constantly monitored to ensure your success, you grew under the watchful eye of those who would see you become a tool. Whether that be a tool for good, for evil, or simply for selfish purposes, you were raised with no intentions of having your life be your own. That is, until you were able to escape before you finished developing your powers - perhaps you were saved by a selfless hero, or maybe you were able to free yourself. Regardless, because the process - years, decades in the making - was interrupted, you lack the magical powers that were meant to be gifted to you.

Strangely enough, one magical ability seems to remain from all those years: a certain summoning power. Be it because you were so lonely in your childhood, a lack of any real connection with people, or perhaps a yearning for close companionship so strong it pulled at what little magic remains in you. Whichever the case, you have found yourself able to summon - create - an animal companion, one with whom your bond is infinite as you were the one to create them from magic alone. 

 
Skill Proficiencies: Choose two from among Animal Handling, Arcana, Nature, Religion, or Survival.
Tool Proficiencies: Choose one from among Alchemist's Supplies, Disguise Kit, or Herbalism Kit.
Languages: Choose one language of your choice.
Equipment: A collar with your summoned creature's name engraved on the tag, a memorable keepsake from where you were raised or from the hero that rescued you, a set of common clothes, a disguise kit, and a small pouch containing 1 gp.
 
Escape

How did you manage to escape those who raised you?

d8 Escape
1 You bided your time and waited for the perfect opportunity to run and when the time came you did so, now it feels like you've been on the run ever since.
2 You finally gained either the opportunity, ability, or confidence to fight back. There was a mess when you left, but you would have done anything to get out of that place, now there's no looking back.
3 Something went wrong and you were thrown out for being a failure. They don't know you lived, or maybe they don't even care. But you did.
4 You were saved! One of the workers or a passing mercenary felt awful seeing a living being reduced to this and helped you escape. You have been living with them ever since, and they now cherish you dearly.
5 You were saved! Or were you? One of the workers or a passing mercenary felt like they could harness your power for themselves and decided to help you escape. You have been living with them ever since - you either know or don't know their true intentions.
6 You were saved! One of the other chosen helped you escape and you have been living with them ever since, bonded by past traumas.
7 You were saved! A criminal organization breaking in saw you, took pity, and decided to help you escape and you have been living with them ever since, a debt owed.
8 You were saved! A group of law enforcers stopped the operation going on and saved all those Chosen kept here, you decided you wanted to repay their kindness so you joined them and have been living with them ever since.
 
Feature: Remaining Magic

With what little magic remains in your body you are able to create a creature by pulling magic from the core of your being. You can use the Find Steed spell starting at 1st level with a 20-minute ritual casting time and component that can be decided with the DM, as well as Find Greater Steed at 10th level with a 20-minute ritual casting time and component that can be decided with the DM. The component is most likely related to the experiments/infusions done on you.

 

 
Suggested Characteristics

Very late to understanding the real world, you are quite new to most information and that tends to either make someone in your position curious or cautious. Many might say that you are naive to the way the world works, and they would be almost entirely correct.

 
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