You are a Longhunter of the the Bureau of Acquisitions Surveyorship and Hunting (B.A.S.H.). You have been hired to spend months at a time in the wild. This is done Alone, or in a team with other Longhunters. Longhunters are given the specific responsibility to make the untamed wilds more hospitable for others to follow in their path. Longhunters are sanctioned agents of the Ambaran state. They are sent out to hunt monsters, explore and map the local land, and establish places of possible settlement within the frontier.
- Skill Proficiencies: Survival, and choose from; Arcana,Nature,History,Religion,and Investigation.
- Tool Proficiencies: Cartographer's Tools
- Languages: One of your choice out of: Dvell, Duom, Silent, Julian, or Sylvan.
- Equipment: A Musket or a Pistol, a skinning knife, a Longhunter's Badge, a set of traveler’s clothes, and a pouch containing 10 gp
Not many choose the life of the Longhunter. Some are searching for fortune and glory within the wilds, some are running away from danger back in civilization. You may roll on the table below or choose a reason that is fitting for your new adventures.
| d10 | Reason for your hunt |
|---|---|
| 1 | You have a sizeable debt back home. |
| 2 | You are curious about the strange occurrences related to the fey. |
| 3 | You have upset someone of important stature within your community. |
| 4 | You are anxious to set a homestead for yourself and your family in this new land. |
| 5 | Something in the wilds took someone special to you, you are out here for vengeance. |
| 6 | You got bored of your mundane life within civilization. |
| 7 | You have been having strange dreams of something important, calling to you, in the wilderness. |
| 8 | You are curious about the strange occurrences related to the Julian Ruins. |
| 9 | You are filled with a spirt of patriotic duty to settle this land for your country. |
| 10 | You have failed at everything else that you have tried, this is your last option. |
A Longhunters deal with a different form of currency. On the trail, it is common to do most of your trading with the hides from your quarries. Whenever you find yourself back in civilization, you will be able to sell the hides of monsters you've killed for a favorable price.
Suggested Characteristics
Longhunters are often thought of as strange, uncivilized, or effected by the amount of time they spend in the wilds.
| d8 | Personality Trait |
|---|---|
| 1 | It's easy for me to get along with others when I am on the trail. |
| 2 | The wilderness is my first home, I am most comfortable in the wilds. |
| 3 | It' s easy for me to find humor in the absurdity of it all. |
| 4 | My curiosity has given me everything important in life. |
| 5 | I am often uncomfortable when I am away from nature. |
| 6 | Its easy for me to get up in the morning and get to work. |
| 7 | I prefer jerky and tack in a cloth to fancy food and cutlery. |
| 8 | I crave the small things from civilization that I cannot get on the trail. |
| d6 | Ideal |
|---|---|
| 1 | Hedonism. Its a dangerous life, any day could be our last. We might as well enjoy it to the fullest. (Chaotic) |
| 2 | Peace. This world is dangerous, I hope to make it safer for others. (Good) |
| 3 | Order. It is my duty to bring civility to this savage land. (Lawful) |
| 4 | Power. I am destined for greatness, and will crush anyone or anything that is in my way. (Evil) |
| 5 | Balance. All things within our world live in relation to each other. I am only a small part of that. (Neutral) |
| 6 | Greed. Money is what makes the world work. It's the only reason why I am here. (Any) |
| d6 | Bond |
|---|---|
| 1 | My companions are a found family for me. Its hard to remember feeling welcomed anywhere else. |
| 2 | I feel compelled to protect those that I perceive as helpless, often at the expense of my own well being. |
| 3 | It is my duty to bring edification onto the savage wilds. |
| 4 | Its important to me to feel like I have made a difference to the world around me. I need to impact the lives of others. |
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 6 | It is my duty to provide children to sustain my lineage. |
| d6 | Flaw |
|---|---|
| 1 | I cannot stand still for too long, I crave action. To be at rest is unbearable for me. |
| 2 | I am compelled to gamble, whether that be with money or my life. |
| 3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 4 | I am slow to trust members of other races, tribes, and societies. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
Previous Versions
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5/18/2022 3:00:48 PM
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5/18/2022 5:32:06 PM
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5/18/2022 5:53:23 PM
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