
You spent your youth under the sway of a dread pirate, a ruthless cutthroat w ho taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
- Skill Proficiencies: Athletics, Perception
- Tool Proficiencies: Vehicle (Water),Navigator's tools
- Equipment: A belaying pin (club), 50 feet of silk rope,
a lucky charm such as a rabbit foot or a small stone
with a hole in the center (or you may roll for a random
trinket on the Trinkets table in chapter 5), a set of
common clothes, and a belt pouch containing 10 gp
Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most
important attachments.
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing
to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8 | Personality Trait |
---|---|
1 | My Friends know they can count on me |
2 | I work hard so I can play hard when the work is done |
3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
4 | I enjoy sailing into new ports and making new friends over a flagon of ale |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I stretch the truth for the sake of a good story. |
d6 | Ideal |
---|---|
1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful |
3 | Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic) |
4 | Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil) |
5 | People. I’m committed to my crewmates, not to ideals. (Neutral) |
6 | Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any) |
d6 | Bond |
---|---|
1 | I’m loyal to my captain first, everything else second. |
2 | The ship is most important—crewmates and captains come and go. |
3 | I’ll always remember my first ship. |
4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
6 | Someone I loved died because of I mistake I made. That will never happen again. |
d6 | Flaw |
---|---|
1 | I follow orders, even if I think they’re wrong. |
2 | I’ll say anything to avoid having to do extra work |
3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
4 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
5 | Once I start drinking, it’s hard for me to stop. |
6 | My pride will probably lead to my destruction. |

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