
You are a loyal patriot and intelligence agent of the Council of Five, who rule Amn from the capital city of Athkalta.
- Skill Proficiencies: Deception, Investigation
- Tool Proficiencies: Disguise kit, thieves' tools
- Languages: You can speak Common and Thorass (Amnian), in addition to one other language appropriate to the region you're in. You speak the latter fluently and with a native accent.
- Equipment: A set of fine clothes and a set of commoner's clothes, both in the local fashion/style. A disguise kit, thieves' tools, a pouch with 20gp (locally minted), one of a pair of sending stones and a concealed dagger that will pass a basic weapon inspection.
You have been given a second identity that includes documentation, established acquaintances, and a disguise that allows you to assume this persona. In fact you are likely using this persona when you meet your fellow adventurers.
Suggested Characteristics
As a spy, you are likely to have issues with trust and tend not to form long-term relationships - for their protection as much as your own.
You also can't afford to let your guard down around strangers or in public places. There could always be a tail. Or you could *be* the tail.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I do not trust easily, as I operate in a world of lies and half-truths. |
3 | The first thing I do in a new place is look for the likely ambush points. |
4 | I can stare down a hell hound without flinching. |
5 | Plan? What plan? Let's improvise! |
6 | Just because I've got a job to do, doesn't mean I can't have a little fun. |
7 | I have a joke for every occasion, especially occasions where humor is inappropriate. |
8 | The violence makes the bad memories go away. At least for a little while. |
d6 | Ideal |
---|---|
1 | The more identities a man has, the more they express the person they conceal. (Any) |
2 | Keeping secrets makes you powerful. Being powerful earns you respect. Respect is hard currency. (Evil) |
3 | In the hands of politicians, grand designs achieve nothing but new forms of the old misery. (Chaotic) |
4 | It's not personal. It's an unpleasant job, but someone has to do it. (Neutral) |
5 | Power doesn't corrupt people, people corrupt power. (Lawful) |
6 | Find the right target, and do the most good. (Good) |
d6 | Bond |
---|---|
1 | I am a patriot of Amn, and I will do what I have to, to protect my country. |
2 | I'm working my way up the ranks and one day, I'll be a member of the Council of Five. |
3 | Athkatla has been corrupt long enough, and when the time is right I will topple the Council of Five |
4 | I'm haunted by the collateral damage I've caused. No one else is going to get hurt because of me, no one. |
5 | I owe a debt to my handlers for pulling me out of the Athkalta slums, and I will pay it in full. |
6 | I was betrayed once. I'll never let my guard down again. |
d6 | Flaw |
---|---|
1 | When faced with a choice between the mission and my friends, I usually choose the mission. |
2 | When agitated, drunk, disorientated or surprised, my Amnian accent or colloquialisms slip out. |
3 | I am arrogant and overconfident. One day it's going to get me or someone close to me, killed. |
4 | The Council of Five is corrupt, and I no longer want any part of it. I plan to defect if the opportunity presents itself. |
5 | I'm tired of this life. I will take the opportunity to disappear and start a new one. |
6 | I've been so many different people, I've forgotten how to be the real me. |
Contacts
You have one of a pair of sending stones: a magic device that lets you communicate with another person holding an identical stone; In this case, your handler back in Athkatla. You are expected to give them regular updates, and be ready to receive further instructions if necessary.
You also have a contact you haven't met yet in a settlement somewhere in the region if you need more local information, and a specific way to identify them, such as an item of clothing, a handshake or phrase.

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