With a family life you have whatever family you choose to start with but with an adventuring life as well, its going to be difficult. Perhaps you could take them with you despite that being dangerous, or you could leave them in a village town or city while you're off for years before you return. It's up to you.
- Skill Proficiencies: Insight, medicine.
- Tool Proficiencies: Healing kit, one type of gaming set.
- Equipment: One tool of your choice, abacus, a children's book (which you read to your child/children), 3 peices of calk, common clothes, a pouch containing 5 gold.
As someone with a family life it can give you certain advantages as an adventurer. Whether you spend time with you family or just think of them, they give you increased happiness and the motivation to carry on, no matter what situation your in. Once every long rest you can give your self advantage on one ability check, saving throw, or attack roll. This must be applied before the initial roll.
Suggested Characteristics
With a family, they are happy, loving and most of all caring. The chosen family has shaped each other into their best version of themselfs who is willing to do almost anything to help the family when in need. Whether it's something small like a hole in their Teddy bear, or to something larger such as needing the healing kit the whole family will be there to help.
| d8 | Personality Trait |
|---|---|
| 1 | I try to be the best of myself as my family needs me to be the best. |
| 2 | I cannot leave my family, not even for five minutes. |
| 3 | You enjoy spending time with your family. |
| 4 | I love my family to the ends of the world. |
| 5 | I read suitable books to my child/children. |
| 6 | My entire family adore my characteristics. |
| 7 | A strong family will never split or leave each other no matter what. |
| 8 | My whole family are commited to care and love each other. |
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