The Real Weird Guy has had an interesting life. Never quite fitting in, never quite picking up what others are putting down. Often finding themselves as outcasts on some level, some are shunned...but they just as often find some way to leverage their weirdness into something they can use to survive, lest they end up starved in a ditch or a shrieking forest hermit the local children tell campfire stories about.
- Skill Proficiencies: Survival, Performance
- Tool Proficiencies: One type of gaming set OR tool, One Instrument
- Equipment: Whatever clothes you managed to gather before being run out of the last town you were in, (traveler’s clothes in quality), an instrument of dubious quality, a gaming set or tool of your choice, and a pouch containing the writ of expulsion from the last town you were in. You kept it because you liked the drawing of yourself on it.
Your whole vibe is just really weird. Any Persuasion checks are treated as Intimidation checks. However, your Weirdness allows you to generally entertain an audience. You can use your Gaming Set, Tools, or Instrument to gain a bit of food and a place to sleep in a pinch. Using this too many times in the same area might get you run out of town.
Suggested Characteristics
Use any tables you find appropriate, modifying them as needed.
Your bond could be associated with the anyone or any group that let you stick around for more than a few weeks.