Any structured society has those who fall through the
cracks. Misfortune is no stranger to Etharis, and those
who suffer under its hand have to make do any way
they can. Some attempt to survive by begging or turning
their hands to whatever jobs they can find, while others
are cast out to wander from place to place through the
unforgiving wilds.
This background is a good fit for characters who want
to use adventuring as a way to escape their unfortunate
circumstances or for those who possess character flaws
relating to debt or misfortune. Their views on wealth
and material goods are undoubtedly a primary feature of
their adventuring career.
- Skill Proficiencies: Skill Proficiency: Choose one from Deception, Insight,
Perception, Persuasion, Stealth, or Survival. - Tool Proficiencies: Tool Proficiency: Choose one gaming set.
- Languages: Languages: Choose one standard language.
- Equipment: Equipment: A worn blanket, a set of ragged clothing, a
sack, and 10 copper pieces.
Those paupers who choose to leave their past behind
and take to the open road are known as vagabonds.
Some do so in an attempt to flee whatever painful
memories caused their descent into poverty, while others
hold out hope of starting a new life in another city. Most
don’t survive outside the protective walls of a guarded
settlement, but those that do often find little welcome
in the cities they visit. Vagabonds must therefore work
hard to gain trust and forge what connections they may
have in each place they visit, and invariably they must
move on before they wear out their welcome.
Upon spending an hour in a town or other settlement
and making a DC 10 Wisdom (Insight) check, you can
track down an ally that you made on a previous visit
during your wandering. This ally begins as friendly to
you and will answer questions you have regarding the
town, its services, and its inhabitants.
Suggested Characteristics
SAawdawdaw
For whatever reason, you can’t go home again. Bereft of
family, property, and support, you are now cut loose to
wander and survive as best you can. You stand out more
as a stranger in smaller settlements, where people shun
you as if you have the plague, but even in larger cities
you are viewed with suspicion by the local authorities.
Holdings
• A tarnished compass.
• A posting from a town seeking able-bodied workers to
deal with a recent disaster.
Progression
Survive a major storm on the road or participate
meaningfully in a town’s internal disputes.
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