For those seeking both adventure and a place to live, Empyrea is an alluring but dangerous option. Those who strike out to face the dangerous unknowns of the continent have prepared themselves with knowledge from previous travels, which have trained their eyes to spot the best and worst features of the land. They know the importance of working together to establish a settlement and keeping a hardy disposition to weather out the harsh conditions of the land. Some settlers represent a nation, a small community, or just their family, but all are looking for a new place to call home.
- Skill Proficiencies: Perception and your choice of Survival or Animal Handling
- Tool Proficiencies: Land vehicles and one gaming set or musical instrument of your choice
- Equipment: A chest, A spyglass, a signal whistle, a fishing tackle and 10 pieces of bait, a lamp, a set of common clothes, and a pouch containing 10 gp.
You have surveyed many lands and have a knack for understanding what types of locations are safe for humanoid occupation. Whenever you enter a new area, you can estimate the amount of danger posed by both the flora and fauna.
Hospitable Companion: At the 4th level, you gain access to one of the following feats: Chef, Durable, or Inspiring Leader
Suggested Characteristics
A common motto among settlers is "the harder you work to build a house, the more it ends up feeling like a home." Settlers are stereotyped as having cheery dispositions, but the reality behind the image is a requirement of mental resilience needed to keep up morale without a home to feel safe. Many settlers are much more grim, with their settling as a necessity as their previous home is no longer livable. When making a settler, consider how your character stays strong enough to survive the harsh world in-between homes.
Previous Versions
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