Captive Criminal Image

You've been a slave to a higher power for longer than you can remember, whether a crime family has enrolled you at childhood, or you were sold off. You've spent a long time training, that is, when you were not locked away. You've been trained that violence was the choice, and murder, theft, pilfering, and blackmail were all common tactics to make your overlord happy.

 

 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: A set of thieves’ tools

 
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp

 

 
"Trade" Expertice

The lord always had a saying: "Better we have a sharp pair of scissors, then a dull swiss army knife." You're never sure what they meant, but you guessed they referred to specializing their members into a specific roles. Choose the role you're forced to train in, or roll on the table below.

d5 "Trade" Expertice
1 Blackmailer
2 Smuggler
3 Trafficker
4 Frontman
5 Lord's Pet
 
Feature: A Last Resort

You know that people are looking for you. You know how to get them to find you - that's how you've managed to stay in the shadows. You can use one ability to call out to the tracers to round you up - in exchange for saving you - and your party.

But, when you're caught, you'll never be allowed to leave the sight of your overlord again.

 
Suggested Characteristics

Even broken, there are still flashes of personality that people might find within a villain; Redeeming traits, or otherwise.

d6 Personality Trait
1 I'm not worthy of being humanized, and will always correct people by saying "it", when they say "he", or "she".
2 I often listen to those I trust; even when they tell me to die for them, it's in my best interest.
3 I often find myself trying to go back to my old habits. It's what I'm useful for, after all.
4 I find myself making others uncomfortable with my overbearing presence.
5 I trust nobody, not even my own party members, to make a good decision for me. They might be related to the lord, after all.
6 I can't stop myself from trying to engineer my own party to my will.
d6 Ideal
1 Obedient. I've left those who made me this vile monster. I want to become a better person, so I'll listen to my party instead. (Lawful)
2 Denial. I don't understand why that person got me out. I want to show them that I can be useful. (Chaotic)
3 Changing. I've never wanted to be a bad person. Circumstance and Habit just make me who I am. (Good)
4 Doom. This world needs to burn for the events that have happened to me. (Evil)
5 Stringless. This world has changed me, and for all I care, I'm no longer a puppet. Nobody will tell me what to do. (Neutral)
6 Change. I want to become better, and to undo the damage that my hands have been forced to cause. (Good)
d6 Bond
1 I intend to destroy the criminal organization that held me captive.
2 I'm free now, and I just want a breath of fresh air. I want to change, and become better.
3 Even if I left, I want to make my lord proud, and claim another city in their name.
4 I want to be my own boss now. No more cell, but a palace, just for me.
5 I want to redeem myself for all the loss and injury my body has caused.
6 I want to show people that I loved my lord. I intend to go back, but I want to come back with a gift.
d6 Flaw
1 I have a tendancy to want people taken hostage at my own two hands.
2 I've been taught that free thinking is a sin. I still believe this.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I'm a husk of emotions, and it unnerves people.
5 I turn tail and run when things look bad.
6 The amount of people I've hurt is too much for me sometimes.
 
Variant Captive Criminal: Tracer

You're not so much a captive, rather then the captor who looks for those who flee from the family that provided care to them all this time. You still have access to your contacts, and can relay messages - and finding those who left your family will bring a favorable reward that any adventurer will be happy to be corrupted by.

 

 
Captive Criminal Image

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